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Updated stuff
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5423ba1005
commit
15f4eda123
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@ -36,12 +36,24 @@ struct particleinfo {
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int lifemod = life@1
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}
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struct spriteptr {
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ptr:sprite psprite = @0
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}
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struct weapon {
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ptr:sprite sprite_body = sprite_body@1
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ptr:sprite sprite_cursor = sprite_cursor@1
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ptr:sprite sprite_proj = sprite_proj@1
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array:spriteptr sprite_muzzle = sprite_muzzles.*
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int nummuzzlesprites = nummuzzlesprites@1
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int recoil = recoil@1
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int visual_size = visual_size@1
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int muzzleduration = muzzleduration@1
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float offsetx = offsetx@1
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float offsety = offsety@1
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float muzzleoffsetx = muzzleoffsetx@1
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float muzzleoffsety = muzzleoffsety@1
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}
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struct keyframe {
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@ -1,5 +1,24 @@
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struct weapon {
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int firedelay = firedelay@1
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int meleedamage = meleedamage@1
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int meleereach = meleereach@1
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int ammoregentime = ammoregentime@1
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int maxammo = maxammo@1
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int duration = duration@1
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int movetime = movetime@1
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int velocity = velocity@1
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}
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struct playerstats {
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int maxhealth = maxhealth@1
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int maxarmor = maxarmor@1
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}
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struct data_container {
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array:weapon weapons = weapons.*
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array:playerstats playerinfo = playerstats.*
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}
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const array:int sound = sounds.*
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const array:int weapon = weapons.*
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const array:int gametype = playerstats.*
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@ -197,56 +197,179 @@ particles {
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}
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}
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playerstats {
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dm {
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maxhealth 10
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maxarmor 10
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}
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tdm {
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maxhealth 10
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maxarmor 10
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}
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}
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modifiers {
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ninja {
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sprite_body sprites.weapons.weapon_ninja_body
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sprite_cursor sprites.weapons.weapon_ninja_cursor
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movetime 200
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}
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}
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weapons {
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gun {
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sprite_body sprites.weapons.weapon_gun_body
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sprite_cursor sprites.weapons.weapon_gun_cursor
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sprite_proj sprites.weapons.weapon_gun_proj
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sprite_muzzles {
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sprites.weapons.weapon_gun_muzzle1
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sprites.weapons.weapon_gun_muzzle2
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sprites.weapons.weapon_gun_muzzle3
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}
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nummuzzlesprites 3
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muzzleoffsetx 50.0
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muzzleoffsety 6.0
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maxammo 5
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recoil 10
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reloadtime 100
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firedelay 100
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muzzleduration 5
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visual_size 64
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offsetx 32.0
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offsety 4.0
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meleedamage 0
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meleereach 0
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ammoregentime 1000
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duration -1
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movetime 0
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velocity 0
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}
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rocket {
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sprite_body sprites.weapons.weapon_rocket_body
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sprite_cursor sprites.weapons.weapon_rocket_cursor
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sprite_proj sprites.weapons.weapon_rocket_proj
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sprite_muzzles {
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}
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nummuzzlesprites 0
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muzzleoffsetx 0.0
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muzzleoffsety 0.0
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maxammo 10
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recoil 10
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reloadtime 600
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firedelay 600
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muzzleduration 0
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visual_size 96
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offsetx 24.0
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offsety -2.0
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meleedamage 0
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meleereach 0
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ammoregentime 0
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duration -1
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movetime 0
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velocity 0
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}
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shotgun {
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sprite_body sprites.weapons.weapon_shotgun_body
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sprite_cursor sprites.weapons.weapon_shotgun_cursor
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sprite_proj sprites.weapons.weapon_shotgun_proj
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sprite_muzzles {
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sprites.weapons.weapon_shotgun_muzzle1
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sprites.weapons.weapon_shotgun_muzzle2
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sprites.weapons.weapon_shotgun_muzzle3
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}
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nummuzzlesprites 3
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muzzleoffsetx 70.0
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muzzleoffsety 6.0
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maxammo 10
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recoil 10
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reloadtime 800
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firedelay 800
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muzzleduration 5
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visual_size 96
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offsetx 24.0
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offsety -2.0
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meleedamage 0
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meleereach 0
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ammoregentime 0
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duration -1
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movetime 0
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velocity 0
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}
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hammer {
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sprite_body sprites.weapons.weapon_hammer_body
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sprite_cursor sprites.weapons.weapon_hammer_cursor
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sprite_proj sprites.weapons.weapon_hammer_proj
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recoil 10
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reloadtime 100
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visual_size 96
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sprite_muzzles {
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}
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nummuzzlesprites 0
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muzzleoffsetx 0.0
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muzzleoffsety 0.0
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maxammo 10
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recoil 10
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firedelay 300
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muzzleduration 0
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visual_size 96
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offsetx 4.0
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offsety -20.0
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meleedamage 1
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meleereach 25
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ammoregentime 0
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duration -1
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movetime 0
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velocity 0
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}
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rocket_backpack {
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sprite_body sprites.weapons.weapon_hammer_body
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sprite_cursor sprites.weapons.weapon_hammer_cursor
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sprite_proj sprites.weapons.weapon_hammer_proj
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sprite_muzzles {
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}
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nummuzzlesprites 0
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muzzleoffsetx 0.0
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muzzleoffsety 0.0
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maxammo 10
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recoil 10
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reloadtime 100
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firedelay 100
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muzzleduration 0
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visual_size 64
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offsetx 4.0
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offsety -20.0
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meleedamage 1
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meleereach 25
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ammoregentime 0
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duration -1
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movetime 0
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velocity 0
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}
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ninja {
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sprite_body sprites.weapons.weapon_ninja_body
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sprite_cursor sprites.weapons.weapon_ninja_cursor
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sprite_proj sprites.weapons.weapon_ninja_proj
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sprite_muzzles {
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}
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nummuzzlesprites 0
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muzzleoffsetx 0.0
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muzzleoffsety 0.0
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maxammo 0
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recoil 0
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firedelay 1000
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muzzleduration 0
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visual_size 96
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offsetx 0.0
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offsety 0.0
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meleedamage 1
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meleereach 0
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ammoregentime 0
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duration 15000
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movetime 200
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velocity 50
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}
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}
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@ -422,6 +545,25 @@ animations {
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1.0 0 0 -0.10
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}
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}
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ninja_swing {
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body {
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}
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front_foot {
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}
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back_foot {
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}
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attach {
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0.0 0 0 -0.25
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0.1 0 0 -0.05
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0.15 0 0 0.35
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0.42 0 0 0.4
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0.5 0 0 0.35
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1.0 0 0 -0.25
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}
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}
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}
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gui {
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