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fix text color if opengl3.3 is off
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43bb77af05
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@ -695,6 +695,63 @@ void CGraphics_Threaded::ChangeColorOfCurrentQuadVertices(float r, float g, floa
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}
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}
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void CGraphics_Threaded::ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) {
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if(g_Config.m_GfxQuadAsTriangle && !m_UseOpenGL3_3)
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{
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m_aVertices[QuadOffset * 6].m_Color.r = r;
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m_aVertices[QuadOffset * 6].m_Color.g = g;
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m_aVertices[QuadOffset * 6].m_Color.b = b;
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m_aVertices[QuadOffset * 6].m_Color.a = a;
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m_aVertices[QuadOffset * 6 + 1].m_Color.r = r;
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m_aVertices[QuadOffset * 6 + 1].m_Color.g = g;
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m_aVertices[QuadOffset * 6 + 1].m_Color.b = b;
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m_aVertices[QuadOffset * 6 + 1].m_Color.a = a;
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m_aVertices[QuadOffset * 6 + 2].m_Color.r = r;
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m_aVertices[QuadOffset * 6 + 2].m_Color.g = g;
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m_aVertices[QuadOffset * 6 + 2].m_Color.b = b;
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m_aVertices[QuadOffset * 6 + 2].m_Color.a = a;
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m_aVertices[QuadOffset * 6 + 3].m_Color.r = r;
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m_aVertices[QuadOffset * 6 + 3].m_Color.g = g;
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m_aVertices[QuadOffset * 6 + 3].m_Color.b = b;
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m_aVertices[QuadOffset * 6 + 3].m_Color.a = a;
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m_aVertices[QuadOffset * 6 + 4].m_Color.r = r;
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m_aVertices[QuadOffset * 6 + 4].m_Color.g = g;
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m_aVertices[QuadOffset * 6 + 4].m_Color.b = b;
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m_aVertices[QuadOffset * 6 + 4].m_Color.a = a;
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m_aVertices[QuadOffset * 6 + 5].m_Color.r = r;
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m_aVertices[QuadOffset * 6 + 5].m_Color.g = g;
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m_aVertices[QuadOffset * 6 + 5].m_Color.b = b;
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m_aVertices[QuadOffset * 6 + 5].m_Color.a = a;
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}
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else
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{
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m_aVertices[QuadOffset * 4].m_Color.r = r;
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m_aVertices[QuadOffset * 4].m_Color.g = g;
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m_aVertices[QuadOffset * 4].m_Color.b = b;
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m_aVertices[QuadOffset * 4].m_Color.a = a;
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m_aVertices[QuadOffset * 4 + 1].m_Color.r = r;
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m_aVertices[QuadOffset * 4 + 1].m_Color.g = g;
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m_aVertices[QuadOffset * 4 + 1].m_Color.b = b;
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m_aVertices[QuadOffset * 4 + 1].m_Color.a = a;
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m_aVertices[QuadOffset * 4 + 2].m_Color.r = r;
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m_aVertices[QuadOffset * 4 + 2].m_Color.g = g;
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m_aVertices[QuadOffset * 4 + 2].m_Color.b = b;
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m_aVertices[QuadOffset * 4 + 2].m_Color.a = a;
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m_aVertices[QuadOffset * 4 + 3].m_Color.r = r;
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m_aVertices[QuadOffset * 4 + 3].m_Color.g = g;
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m_aVertices[QuadOffset * 4 + 3].m_Color.b = b;
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m_aVertices[QuadOffset * 4 + 3].m_Color.a = a;
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}
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}
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void CGraphics_Threaded::SetColor(CCommandBuffer::SVertex *pVertex, int ColorIndex)
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{
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CCommandBuffer::SVertex *pVert = (CCommandBuffer::SVertex*)pVertex;
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@ -153,19 +153,11 @@ public:
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WRAP_CLAMP,
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};
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struct SPoint { float x, y; };
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struct STexCoord { float u, v; };
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struct SColorf { float r, g, b, a; };
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//use normalized color values
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struct SColor { unsigned char r, g, b, a; };
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struct SVertex
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{
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SPoint m_Pos;
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STexCoord m_Tex;
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SColor m_Color;
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};
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typedef GL_SPoint SPoint;
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typedef GL_STexCoord STexCoord;
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typedef GL_SColorf SColorf;
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typedef GL_SColor SColor;
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typedef GL_SVertex SVertex;
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struct SCommand
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{
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@ -749,6 +741,7 @@ public:
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// go through all vertices and change their color (only works for quads)
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virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a);
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virtual void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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void SetColor(CCommandBuffer::SVertex *pVertex, int ColorIndex);
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@ -1570,13 +1570,27 @@ public:
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Graphics()->TextureSet(pFont->m_aTextures[0]);
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if(pTextColor->m_A != 0)
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{
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STextCharQuad& TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[0];
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Graphics()->ChangeColorOfCurrentQuadVertices(TextCharQuad.m_Vertices[0].m_Color.m_R / 255.f * pTextColor->m_R, TextCharQuad.m_Vertices[0].m_Color.m_G / 255.f * pTextColor->m_G, TextCharQuad.m_Vertices[0].m_Color.m_B / 255.f * pTextColor->m_B, TextCharQuad.m_Vertices[0].m_Color.m_A / 255.f * pTextColor->m_A);
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for(size_t i = 0; i < TextContainer.m_StringInfo.m_QuadNum; ++i)
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{
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STextCharQuad& TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[i];
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unsigned char CR = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_R) * pTextColor->m_R);
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unsigned char CG = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_G) * pTextColor->m_G);
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unsigned char CB = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_B) * pTextColor->m_B);
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unsigned char CA = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_A) * pTextColor->m_A);
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Graphics()->ChangeColorOfQuadVertices((int)i, CR, CG, CB, CA);
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}
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}
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else
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{
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STextCharQuad& TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[0];
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Graphics()->ChangeColorOfCurrentQuadVertices(TextCharQuad.m_Vertices[0].m_Color.m_R / 255.f, TextCharQuad.m_Vertices[0].m_Color.m_G / 255.f, TextCharQuad.m_Vertices[0].m_Color.m_B / 255.f, TextCharQuad.m_Vertices[0].m_Color.m_A / 255.f);
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for(size_t i = 0; i < TextContainer.m_StringInfo.m_QuadNum; ++i)
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{
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STextCharQuad& TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[i];
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unsigned char CR = TextCharQuad.m_Vertices[0].m_Color.m_R;
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unsigned char CG = TextCharQuad.m_Vertices[0].m_Color.m_G;
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unsigned char CB = TextCharQuad.m_Vertices[0].m_Color.m_B;
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unsigned char CA = TextCharQuad.m_Vertices[0].m_Color.m_A;
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Graphics()->ChangeColorOfQuadVertices((int)i, CR, CG, CB, CA);
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}
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}
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// render non outlined
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@ -76,6 +76,19 @@ public:
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int m_Red, m_Green, m_Blue;
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};
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struct GL_SPoint { float x, y; };
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struct GL_STexCoord { float u, v; };
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struct GL_SColorf { float r, g, b, a; };
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//use normalized color values
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struct GL_SColor { unsigned char r, g, b, a; };
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struct GL_SVertex
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{
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GL_SPoint m_Pos;
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GL_STexCoord m_Tex;
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GL_SColor m_Color;
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};
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typedef void(*WINDOW_RESIZE_FUNC)(void *pUser);
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@ -226,6 +239,7 @@ public:
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virtual void SetColorVertex(const CColorVertex *pArray, int Num) = 0;
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virtual void SetColor(float r, float g, float b, float a) = 0;
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virtual void ChangeColorOfCurrentQuadVertices(float r, float g, float b, float a) = 0;
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virtual void ChangeColorOfQuadVertices(int QuadOffset, unsigned char r, unsigned char g, unsigned char b, unsigned char a) = 0;
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virtual void TakeScreenshot(const char *pFilename) = 0;
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virtual void TakeCustomScreenshot(const char *pFilename) = 0;
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