added the missing sounds

This commit is contained in:
Magnus Auvinen 2007-12-09 12:40:34 +00:00
parent 8a12d252b5
commit 15c87bb5a2
6 changed files with 85 additions and 31 deletions

View file

@ -342,7 +342,7 @@ public:
num_particles = 0;
}
void new_particle(vec2 pos, vec2 vel, float life, float size, float gravity, float friction)
void new_particle(vec2 pos, vec2 vel, float life, float size, float gravity, float friction, vec4 color=vec4(1,1,1,1))
{
if (num_particles >= MAX_PARTICLES)
return;
@ -357,6 +357,7 @@ public:
particles[num_particles].friction = friction;
particles[num_particles].rot = frandom()*pi*2;
particles[num_particles].rotspeed = frandom() * 10.0f;
particles[num_particles].color = color;
num_particles++;
}
@ -398,10 +399,10 @@ public:
gfx_quads_setrotation(particles[i].rot);
gfx_setcolor(
data->particles[type].color_r,
data->particles[type].color_g,
data->particles[type].color_b,
pow(a, 0.75f));
data->particles[type].color_r * particles[i].color.r,
data->particles[type].color_g * particles[i].color.g,
data->particles[type].color_b * particles[i].color.b,
pow(a, 0.75f) * particles[i].color.a);
gfx_quads_draw(p.x, p.y,particles[i].size,particles[i].size);
}
@ -798,15 +799,40 @@ extern "C" void modc_predict()
world.players[c]->move();
world.players[c]->quantize();
}
if(tick > last_new_predicted_tick)
if(tick > last_new_predicted_tick)
{
last_new_predicted_tick = tick;
if(local_cid != -1 && world.players[local_cid])
{
last_new_predicted_tick = tick;
/*
dbg_msg("predict", "%d %d %d", tick,
(int)world.players[c]->pos.x, (int)world.players[c]->pos.y,
(int)world.players[c]->vel.x, (int)world.players[c]->vel.y);*/
vec2 pos = world.players[local_cid]->pos;
int events = world.players[local_cid]->triggered_events;
if(events&COREEVENT_GROUND_JUMP) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
if(events&COREEVENT_AIR_JUMP)
{
const int count = 12;
for(int i = 0; i <= count; i++)
{
float a = i/(float)count;
vec2 v = vec2((a-0.5f)*512.0f, 0);
temp_system.new_particle(pos+vec2(0,28), v, 0.4f, 16.0f, 0, 0.985f, vec4(0.25f,0.4f,1,1));
}
snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
}
//if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos);
if(events&COREEVENT_HOOK_ATTACH_PLAYER) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH, 1.0f, pos);
if(events&COREEVENT_HOOK_ATTACH_GROUND) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH, 1.0f, pos);
//if(events&COREEVENT_HOOK_RETRACT) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
}
/*
dbg_msg("predict", "%d %d %d", tick,
(int)world.players[c]->pos.x, (int)world.players[c]->pos.y,
(int)world.players[c]->vel.x, (int)world.players[c]->vel.y);*/
}
if(tick == client_predtick() && world.players[local_cid])

View file

@ -101,6 +101,7 @@ void move_box(vec2 *inout_pos, vec2 *inout_vel, vec2 size, float elasticity)
void player_core::tick()
{
float phys_size = 28.0f;
triggered_events = 0;
#define MACRO_CHECK_VELOCITY { dbg_assert(length(vel) < 1000.0f, "velocity error"); }
@ -147,11 +148,13 @@ void player_core::tick()
{
if(grounded)
{
triggered_events |= COREEVENT_GROUND_JUMP;
vel.y = -ground_jump_speed;
jumped |= 1;
}
else if(!(jumped&2))
{
triggered_events |= COREEVENT_AIR_JUMP;
vel.y = -ground_air_speed;
jumped |= 3;
}
@ -172,6 +175,7 @@ void player_core::tick()
hook_dir = direction;
hooked_player = -1;
hook_tick = -1;
triggered_events |= COREEVENT_HOOK_LAUNCH;
}
else if(hook_state == HOOK_FLYING)
{
@ -187,6 +191,7 @@ void player_core::tick()
//if(p != this && !p->dead && distance(p->pos, new_pos) < p->phys_size)
if(distance(p->pos, new_pos) < phys_size)
{
triggered_events |= COREEVENT_HOOK_ATTACH_PLAYER;
hook_state = HOOK_GRABBED;
hooked_player = i;
break;
@ -212,11 +217,13 @@ void player_core::tick()
// check against ground
if(col_intersect_line(hook_pos, new_pos, &new_pos))
{
triggered_events |= COREEVENT_HOOK_ATTACH_GROUND;
hook_state = HOOK_GRABBED;
hook_pos = new_pos;
}
else if(distance(pos, new_pos) > hook_length)
{
triggered_events |= COREEVENT_HOOK_RETRACT;
hook_state = HOOK_RETRACTED;
}
else

View file

@ -69,7 +69,14 @@ enum
HOOK_RETRACTED=-1,
HOOK_IDLE=0,
HOOK_FLYING,
HOOK_GRABBED
HOOK_GRABBED,
COREEVENT_GROUND_JUMP=0x01,
COREEVENT_AIR_JUMP=0x02,
COREEVENT_HOOK_LAUNCH=0x04,
COREEVENT_HOOK_ATTACH_PLAYER=0x08,
COREEVENT_HOOK_ATTACH_GROUND=0x10,
COREEVENT_HOOK_RETRACT=0x20,
};
class world_core
@ -100,6 +107,8 @@ public:
int jumped;
player_input input;
int triggered_events;
void tick();
void move();

View file

@ -5,4 +5,5 @@ enum
MAPRES_IMAGE=0x8001,
MAPRES_TILEMAP=0x8002,
MAPRES_COLLISIONMAP=0x8003,
MAPRES_TEMP_THEME=0x8fff,
};

View file

@ -18,8 +18,7 @@ void create_explosion(vec2 p, int owner, int weapon, bool bnodamage);
void create_smoke(vec2 p);
void create_spawn(vec2 p);
void create_death(vec2 p);
void create_sound(vec2 pos, int sound, int loopflags = 0);
void create_targetted_sound(vec2 pos, int sound, int target, int loopflags = 0);
void create_sound(vec2 pos, int sound, int mask=-1);
class player *intersect_player(vec2 pos0, vec2 pos1, vec2 &new_pos, class entity *notthis = 0);
game_world *world;
@ -32,7 +31,7 @@ event_handler::event_handler()
clear();
}
void *event_handler::create(int type, int size, int target)
void *event_handler::create(int type, int size, int mask)
{
if(num_events == MAX_EVENTS)
return 0;
@ -43,7 +42,7 @@ void *event_handler::create(int type, int size, int target)
offsets[num_events] = current_offset;
types[num_events] = type;
sizes[num_events] = size;
targets[num_events] = target;
client_masks[num_events] = mask;
current_offset += size;
num_events++;
return p;
@ -59,7 +58,7 @@ void event_handler::snap(int snapping_client)
{
for(int i = 0; i < num_events; i++)
{
if (targets[i] == -1 || targets[i] == snapping_client)
if(cmask_is_set(client_masks[i], snapping_client))
{
ev_common *ev = (ev_common *)&data[offsets[i]];
if(distance(players[snapping_client].pos, vec2(ev->x, ev->y)) < 1500.0f)
@ -975,6 +974,18 @@ void player::tick_defered()
core.move();
core.quantize();
pos = core.pos;
int events = core.triggered_events;
int mask = cmask_all_except_one(client_id);
if(events&COREEVENT_GROUND_JUMP) create_sound(pos, SOUND_PLAYER_JUMP, mask);
if(events&COREEVENT_AIR_JUMP) create_sound(pos, SOUND_PLAYER_JUMP, mask);
//if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos);
if(events&COREEVENT_HOOK_ATTACH_PLAYER) create_sound(pos, SOUND_HOOK_ATTACH, mask);
if(events&COREEVENT_HOOK_ATTACH_GROUND) create_sound(pos, SOUND_HOOK_ATTACH, mask);
//if(events&COREEVENT_HOOK_RETRACT) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos);
}
if(team == -1)
@ -1056,7 +1067,7 @@ bool player::take_damage(vec2 force, int dmg, int from, int weapon)
// do damage hit sound
if(from >= 0)
create_targetted_sound(get_player(from)->pos, SOUND_HIT, from);
create_sound(get_player(from)->pos, SOUND_HIT, cmask_one(from));
// check for death
if(health <= 0)
@ -1197,7 +1208,7 @@ void powerup::tick()
spawntick = -1;
if(type == POWERUP_WEAPON)
create_sound(pos, SOUND_WEAPON_SPAWN, 0);
create_sound(pos, SOUND_WEAPON_SPAWN);
}
else
return;
@ -1214,7 +1225,7 @@ void powerup::tick()
case POWERUP_HEALTH:
if(pplayer->health < 10)
{
create_sound(pos, SOUND_PICKUP_HEALTH, 0);
create_sound(pos, SOUND_PICKUP_HEALTH);
pplayer->health = min(10, pplayer->health + data->powerupinfo[type].amount);
respawntime = data->powerupinfo[type].respawntime;
}
@ -1222,7 +1233,7 @@ void powerup::tick()
case POWERUP_ARMOR:
if(pplayer->armor < 10)
{
create_sound(pos, SOUND_PICKUP_ARMOR, 0);
create_sound(pos, SOUND_PICKUP_ARMOR);
pplayer->armor = min(10, pplayer->armor + data->powerupinfo[type].amount);
respawntime = data->powerupinfo[type].respawntime;
}
@ -1392,26 +1403,21 @@ void create_death(vec2 p)
}
}
void create_targetted_sound(vec2 pos, int sound, int target, int loopingflags)
void create_sound(vec2 pos, int sound, int mask)
{
if (sound < 0)
return;
// create a sound
ev_sound *ev = (ev_sound *)events.create(EVENT_SOUND_WORLD, sizeof(ev_sound), target);
ev_sound *ev = (ev_sound *)events.create(EVENT_SOUND_WORLD, sizeof(ev_sound), mask);
if(ev)
{
ev->x = (int)pos.x;
ev->y = (int)pos.y;
ev->sound = sound | loopingflags;
ev->sound = sound;
}
}
void create_sound(vec2 pos, int sound, int loopingflags)
{
create_targetted_sound(pos, sound, -1, loopingflags);
}
void create_sound_global(int sound, int target)
{
if (sound < 0)

View file

@ -5,6 +5,11 @@
void create_sound_global(int sound, int target=-1);
inline int cmask_all() { return -1; }
inline int cmask_one(int cid) { return 1<<cid; }
inline int cmask_all_except_one(int cid) { return 0x7fffffff^cmask_one(cid); }
inline bool cmask_is_set(int mask, int cid) { return mask&cmask_one(cid) != 0; }
//
class event_handler
{
@ -14,14 +19,14 @@ class event_handler
int types[MAX_EVENTS]; // TODO: remove some of these arrays
int offsets[MAX_EVENTS];
int sizes[MAX_EVENTS];
int targets[MAX_EVENTS];
int client_masks[MAX_EVENTS];
char data[MAX_DATASIZE];
int current_offset;
int num_events;
public:
event_handler();
void *create(int type, int size, int target = -1);
void *create(int type, int size, int mask = -1);
void clear();
void snap(int snapping_client);
};