diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index c18d21b93..7f791c2c5 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -1222,14 +1222,17 @@ void CGameClient::OnPredict() const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, Index, &Item); if(Item.m_Type == NETOBJTYPE_PROJECTILE) { - TempProjectiles[NumProjectiles].Init(this, &World, Collision(), (const CNetObj_Projectile *)pData); + if(((const CNetObj_Projectile*)pData)->m_Type == WEAPON_GRENADE) + { + TempProjectiles[NumProjectiles].Init(this, &World, Collision(), (const CNetObj_Projectile *)pData); - int Index = TempProjectiles[NumProjectiles].m_StartTick % 64; - if(m_aLocalProjectiles[Index].m_Active) - if(m_aLocalProjectiles[Index].m_StartTick == TempProjectiles[NumProjectiles].m_StartTick) - if(distance(m_aLocalProjectiles[Index].m_Pos, TempProjectiles[NumProjectiles].m_Pos) < 3) - TempProjectiles[NumProjectiles] = m_aLocalProjectiles[Index]; - NumProjectiles++; + int Index = TempProjectiles[NumProjectiles].m_StartTick % 64; + if(m_aLocalProjectiles[Index].m_Active) + if(m_aLocalProjectiles[Index].m_StartTick == TempProjectiles[NumProjectiles].m_StartTick) + if(distance(m_aLocalProjectiles[Index].m_Pos, TempProjectiles[NumProjectiles].m_Pos) < 3) + TempProjectiles[NumProjectiles] = m_aLocalProjectiles[Index]; + NumProjectiles++; + } } } } @@ -1318,6 +1321,8 @@ void CGameClient::OnPredict() { case WEAPON_GRENADE: { + if(NumProjectiles >= 64) + break; TempProjectiles[NumProjectiles].Init( this, &World, Collision(), Direction, //StartDir