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Show AFK status in info tab
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@ -1093,9 +1093,15 @@ void CMenus::RenderServerbrowserInfoScoreboard(CUIRect View, const CServerInfo *
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Color = ColorRGBA(1.0f, 1.0f, 1.0f, Alpha);
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Color = ColorRGBA(1.0f, 1.0f, 1.0f, Alpha);
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break;
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break;
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case IFriends::FRIEND_PLAYER:
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case IFriends::FRIEND_PLAYER:
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if(CurrentClient.m_Afk)
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Color = ColorRGBA(1.0f, 1.0f, 0.5f, 0.15f + Alpha);
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else
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Color = ColorRGBA(0.5f, 1.0f, 0.5f, 0.15f + Alpha);
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Color = ColorRGBA(0.5f, 1.0f, 0.5f, 0.15f + Alpha);
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break;
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break;
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case IFriends::FRIEND_CLAN:
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case IFriends::FRIEND_CLAN:
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if(CurrentClient.m_Afk)
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Color = ColorRGBA(0.4f, 0.75f, 1.0f, 0.15f + Alpha);
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else
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Color = ColorRGBA(0.4f, 0.4f, 1.0f, 0.15f + Alpha);
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Color = ColorRGBA(0.4f, 0.4f, 1.0f, 0.15f + Alpha);
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break;
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break;
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default:
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default:
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@ -1159,7 +1165,7 @@ void CMenus::RenderServerbrowserInfoScoreboard(CUIRect View, const CServerInfo *
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vec2 OffsetToMid;
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vec2 OffsetToMid;
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RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
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RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
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const vec2 TeeRenderPos = vec2(Skin.x + TeeInfo.m_Size / 2.0f, Skin.y + Skin.h / 2.0f + OffsetToMid.y);
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const vec2 TeeRenderPos = vec2(Skin.x + TeeInfo.m_Size / 2.0f, Skin.y + Skin.h / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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RenderTools()->RenderTee(pIdleState, &TeeInfo, CurrentClient.m_Afk ? EMOTE_BLINK : EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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}
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}
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// name
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// name
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