Make player direction arrows transparent when player is in other team

This commit is contained in:
def 2014-05-06 13:48:08 +02:00
parent 6dea977596
commit 147e8176e3

View file

@ -791,6 +791,8 @@ void CPlayers::RenderPlayer(
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
Graphics()->QuadsBegin();
if (OtherTeam)
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
IGraphics::CQuadItem QuadItem(Position.x-30, Position.y - 70, 22, 22);
Graphics()->QuadsSetRotation(GetAngle(vec2(1,0))+pi);
Graphics()->QuadsDraw(&QuadItem, 1);
@ -800,6 +802,8 @@ void CPlayers::RenderPlayer(
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
Graphics()->QuadsBegin();
if (OtherTeam)
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
IGraphics::CQuadItem QuadItem(Position.x+30, Position.y - 70, 22, 22);
Graphics()->QuadsDraw(&QuadItem, 1);
Graphics()->QuadsEnd();
@ -808,6 +812,8 @@ void CPlayers::RenderPlayer(
{
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_ARROW].m_Id);
Graphics()->QuadsBegin();
if (OtherTeam)
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
IGraphics::CQuadItem QuadItem(Position.x, Position.y - 70, 22, 22);
Graphics()->QuadsSetRotation(GetAngle(vec2(0,1))+pi);
Graphics()->QuadsDraw(&QuadItem, 1);