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Indicate strength of hook in nameplates
only shown in debug mode (ctrl-shift-d)
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71a371a4ee
commit
143985a68e
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@ -46,10 +46,13 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
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float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
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float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
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float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f;
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float FontSizeClan = 18.0f + 20.0f * g_Config.m_ClNameplatesClanSize / 100.0f;
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE);
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float YOffset = Position.y - 38;
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ColorRGBA rgb = ColorRGBA(1.0f, 1.0f, 1.0f);
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// render name plate
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// render name plate
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if(!pPlayerInfo->m_Local || g_Config.m_ClNameplatesOwn)
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if(!pPlayerInfo->m_Local || g_Config.m_ClNameplatesOwn)
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{
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{
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TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE);
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float a = 1;
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float a = 1;
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if(g_Config.m_ClNameplatesAlways == 0)
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if(g_Config.m_ClNameplatesAlways == 0)
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a = clamp(1 - powf(distance(m_pClient->m_pControls->m_TargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
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a = clamp(1 - powf(distance(m_pClient->m_pControls->m_TargetPos[g_Config.m_ClDummy], Position) / 200.0f, 16.0f), 0.0f, 1.0f);
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@ -106,7 +109,6 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
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}
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}
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float tw = m_aNamePlates[ClientID].m_NameTextWidth;
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float tw = m_aNamePlates[ClientID].m_NameTextWidth;
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ColorRGBA rgb = ColorRGBA(1.0f, 1.0f, 1.0f);
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if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Teams.Team(ClientID))
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if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Teams.Team(ClientID))
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rgb = color_cast<ColorRGBA>(ColorHSLA(m_pClient->m_Teams.Team(ClientID) / 64.0f, 1.0f, 0.75f));
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rgb = color_cast<ColorRGBA>(ColorHSLA(m_pClient->m_Teams.Team(ClientID) / 64.0f, 1.0f, 0.75f));
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@ -134,8 +136,6 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
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TOutlineColor.m_A *= Alpha;
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TOutlineColor.m_A *= Alpha;
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TColor.m_A *= Alpha;
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TColor.m_A *= Alpha;
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float YOffset = Position.y - 38;
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if(m_aNamePlates[ClientID].m_NameTextContainerIndex != -1)
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if(m_aNamePlates[ClientID].m_NameTextContainerIndex != -1)
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{
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{
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YOffset -= FontSize;
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YOffset -= FontSize;
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@ -201,12 +201,26 @@ void CNamePlates::RenderNameplatePos(vec2 Position, const CNetObj_PlayerInfo *pP
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TextRender()->Text(0, Position.x - PosArmor / 2.0f, YOffset, AFontSize, aArmor, -1);
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TextRender()->Text(0, Position.x - PosArmor / 2.0f, YOffset, AFontSize, aArmor, -1);
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}
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}
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}
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}
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TextRender()->TextColor(TextRender()->DefaultTextColor());
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TextRender()->TextOutlineColor(TextRender()->DefaultTextOutlineColor());
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TextRender()->SetRenderFlags(0);
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}
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}
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if(g_Config.m_Debug)
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{
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CCharacter *pCharacter = m_pClient->m_GameWorld.GetCharacterByID(pPlayerInfo->m_ClientID);
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if(pCharacter)
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{
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YOffset -= FontSize;
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%d", pCharacter->GetStrongWeakID());
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float XOffset = TextRender()->TextWidth(0, FontSize, aBuf, -1, -1.0f) / 2.0f;
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TextRender()->TextColor(rgb);
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TextRender()->Text(0, Position.x - XOffset, YOffset, FontSize, aBuf, -1.0f);
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}
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}
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TextRender()->TextColor(TextRender()->DefaultTextColor());
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TextRender()->TextOutlineColor(TextRender()->DefaultTextOutlineColor());
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TextRender()->SetRenderFlags(0);
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}
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}
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void CNamePlates::OnRender()
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void CNamePlates::OnRender()
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