fixed mouse button remapping and added mouse wheel stuff

This commit is contained in:
Magnus Auvinen 2008-10-21 17:37:11 +00:00
parent 37abbcbd28
commit 142b5ad514

View file

@ -317,10 +317,14 @@ void inp_update()
keyboard_state[keyboard_current][KEY_MOUSE_1] = 0;
keyboard_state[keyboard_current][KEY_MOUSE_2] = 0;
keyboard_state[keyboard_current][KEY_MOUSE_3] = 0;
keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_UP] = 0;
keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_DOWN] = 0;
i = SDL_GetMouseState(NULL, NULL);
if(i&SDL_BUTTON(1)) keyboard_state[keyboard_current][KEY_MOUSE_1] = 1;
if(i&SDL_BUTTON(2)) keyboard_state[keyboard_current][KEY_MOUSE_2] = 1;
if(i&SDL_BUTTON(3)) keyboard_state[keyboard_current][KEY_MOUSE_3] = 1;
if(i&SDL_BUTTON(1)) keyboard_state[keyboard_current][KEY_MOUSE_1] = 1; /* 1 is left */
if(i&SDL_BUTTON(3)) keyboard_state[keyboard_current][KEY_MOUSE_2] = 1; /* 3 is right */
if(i&SDL_BUTTON(2)) keyboard_state[keyboard_current][KEY_MOUSE_3] = 1; /* 2 is middle */
if(i&SDL_BUTTON(4)) keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_UP] = 1;
if(i&SDL_BUTTON(5)) keyboard_state[keyboard_current][KEY_MOUSE_WHEEL_DOWN] = 1;
{
SDL_Event event;
@ -346,7 +350,11 @@ void inp_update()
case SDL_MOUSEBUTTONUP:
action = INPFLAG_RELEASE;
case SDL_MOUSEBUTTONDOWN:
key = KEY_MOUSE_1+event.button.button-1;
if(event.button.button == 1) key = KEY_MOUSE_1;
if(event.button.button == 3) key = KEY_MOUSE_2;
if(event.button.button == 2) key = KEY_MOUSE_3;
if(event.button.button == 4) key = KEY_MOUSE_WHEEL_UP;
if(event.button.button == 5) key = KEY_MOUSE_WHEEL_DOWN;
break;
/* other messages */