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Use const
when possible
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@ -873,9 +873,9 @@ void CMenus::RenderLoading(const char *pCaption, const char *pContent, int Incre
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// TODO: not supported right now due to separate render thread
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// TODO: not supported right now due to separate render thread
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static std::chrono::nanoseconds s_LastLoadRender{0};
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static std::chrono::nanoseconds s_LastLoadRender{0};
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auto CurLoadRenderCount = m_LoadCurrent;
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const int CurLoadRenderCount = m_LoadCurrent;
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m_LoadCurrent += IncreaseCounter;
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m_LoadCurrent += IncreaseCounter;
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float Percent = CurLoadRenderCount / (float)m_LoadTotal;
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const float Percent = CurLoadRenderCount / (float)m_LoadTotal;
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// make sure that we don't render for each little thing we load
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// make sure that we don't render for each little thing we load
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// because that will slow down loading if we have vsync
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// because that will slow down loading if we have vsync
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