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Fix: /lock 0 and /lock 1
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@ -643,9 +643,14 @@ void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData)
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int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);
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int Team = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);
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bool Lock = ((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.TeamLocked(Team);
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if (pResult->NumArguments() > 0)
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Lock = !pResult->GetInteger(0);
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if(Team > TEAM_FLOCK && Team < TEAM_SUPER)
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if(Team > TEAM_FLOCK && Team < TEAM_SUPER)
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{
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{
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if(((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.TeamLocked(Team))
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if(Lock)
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{
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{
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((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, false);
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((CGameControllerDDRace*) pSelf->m_pController)->m_Teams.SetTeamLock(Team, false);
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