5765: Add libpng dylib to mac dmg (fixes #5764) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2022-08-22 17:25:27 +00:00 committed by GitHub
commit 13bbe68ee3
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@ -2858,6 +2858,7 @@ if(CLIENT AND DMGBUILD)
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/ddnet-libs/sdl/${LIB_DIR}/SDL2.framework ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/SDL2.framework
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/discord/${LIB_DIR}/discord_game_sdk.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/freetype/${LIB_DIR}/libfreetype.6.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/png/${LIB_DIR}/libpng16.16.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavcodec.59.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavformat.59.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/ddnet-libs/ffmpeg/${LIB_DIR}/libavutil.57.dylib ${DMG_TMPDIR}/${TARGET_CLIENT}.app/Contents/Frameworks/