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Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all (fixes #2593)
got them merged with fontforge, finally looks good. allows reading CJK for everyone independent of language chosen. Hopefully the lags are gone.
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@ -1010,7 +1010,6 @@ set(EXPECTED_DATA
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editor/winter_main.rules
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emoticons.png
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file_icons.png
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fonts/DejaVuSansCJKName.ttf
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fonts/DejavuWenQuanYiMicroHei.ttf
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fonts/Icons.ttf
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game.png
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@ -3838,10 +3838,7 @@ void CClient::LoadFont()
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{
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static CFont *pDefaultFont = 0;
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char aFilename[512];
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const char *pFontFile = "fonts/DejaVuSansCJKName.ttf";
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if(str_find(g_Config.m_ClLanguagefile, "chinese") != NULL || str_find(g_Config.m_ClLanguagefile, "japanese") != NULL ||
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str_find(g_Config.m_ClLanguagefile, "korean") != NULL)
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pFontFile = "fonts/DejavuWenQuanYiMicroHei.ttf";
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const char *pFontFile = "fonts/DejavuWenQuanYiMicroHei.ttf";
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IOHANDLE File = Storage()->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
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if(File)
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{
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