fixed the welcome screen

This commit is contained in:
Magnus Auvinen 2007-12-16 22:34:43 +00:00
parent 41a0f43866
commit 138c0c5e2b
4 changed files with 52 additions and 9 deletions

View file

@ -31,6 +31,7 @@ enum
data_container *data = 0x0;
extern void modmenu_render();
extern void menu_init();
enum
{
@ -530,6 +531,8 @@ void render_loading(float percent);
extern "C" void modc_init()
{
menu_init();
// setup sound channels
snd_set_channel(CHN_GUI, 1.0f, 0.0f);
snd_set_channel(CHN_MUSIC, 1.0f, 0.0f);

View file

@ -38,6 +38,7 @@ extern bool menu_game_active;
enum
{
POPUP_NONE=0,
POPUP_FIRST_LAUNCH,
POPUP_CONNECTING,
POPUP_DISCONNECTED,
POPUP_PASSWORD,
@ -296,21 +297,21 @@ int ui2_do_button(const void *id, const char *text, int checked, const RECT *r,
}
void ui2_do_label(const RECT *r, const char *text, float size, int align)
void ui2_do_label(const RECT *r, const char *text, float size, int align, int max_width = -1)
{
gfx_blend_normal();
size *= ui2_scale();
if(align == 0)
{
float tw = gfx_pretty_text_width(size, text, -1);
gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, -1);
float tw = gfx_pretty_text_width(size, text, max_width);
gfx_pretty_text(r->x + r->w/2-tw/2, r->y, size, text, max_width);
}
else if(align < 0)
gfx_pretty_text(r->x, r->y, size, text, -1);
gfx_pretty_text(r->x, r->y, size, text, max_width);
else if(align > 0)
{
float tw = gfx_pretty_text_width(size, text, -1);
gfx_pretty_text(r->x + r->w-tw, r->y, size, text, -1);
float tw = gfx_pretty_text_width(size, text, max_width);
gfx_pretty_text(r->x + r->w-tw, r->y, size, text, max_width);
}
}
@ -1707,6 +1708,13 @@ void menu_do_connected()
popup = POPUP_NONE;
}
void menu_init()
{
if(config.cl_show_welcome)
popup = POPUP_FIRST_LAUNCH;
config.cl_show_welcome = 0;
}
int menu2_render()
{
if(0)
@ -1826,7 +1834,15 @@ int menu2_render()
title = "Quit";
extra_text = "Are you sure that you want to quit?";
}
else if(popup == POPUP_FIRST_LAUNCH)
{
title = "Welcome to Teewars";
extra_text =
"As this is the first time you launch Teewars, please enter your nick name below. "
"It's recommended that you check the settings to adjust them to your liking "
"before joining a server.";
button_text = "Ok";
}
RECT box, part;
box = screen;
@ -1841,7 +1857,8 @@ int menu2_render()
ui2_do_label(&part, title, 24.f, 0);
ui2_hsplit_t(&box, 20.f, &part, &box);
ui2_hsplit_t(&box, 24.f, &part, &box);
ui2_do_label(&part, extra_text, 20.f, 0);
ui2_vmargin(&part, 20.f, &part);
ui2_do_label(&part, extra_text, 20.f, -1, (int)part.w);
if(popup == POPUP_QUIT)
{
@ -1896,6 +1913,28 @@ int menu2_render()
ui2_do_label(&label, "Password:", 20, -1);
ui2_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), true);
}
else if(popup == POPUP_FIRST_LAUNCH)
{
RECT label, textbox;
ui2_hsplit_b(&box, 20.f, &box, &part);
ui2_hsplit_b(&box, 24.f, &box, &part);
ui2_vmargin(&part, 80.0f, &part);
static int enter_button = 0;
if(ui2_do_button(&enter_button, "Enter", 0, &part, ui2_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
popup = POPUP_NONE;
ui2_hsplit_b(&box, 60.f, &box, &part);
ui2_hsplit_b(&box, 24.f, &box, &part);
ui2_vsplit_l(&part, 60.0f, 0, &label);
ui2_vsplit_l(&label, 100.0f, 0, &textbox);
ui2_vsplit_l(&textbox, 20.0f, 0, &textbox);
ui2_vsplit_r(&textbox, 60.0f, &textbox, 0);
ui2_do_label(&label, "Nickname:", 20, -1);
ui2_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name));
}
else
{
ui2_hsplit_b(&box, 20.f, &box, &part);

View file

@ -33,6 +33,8 @@ MACRO_CONFIG_INT(cl_dynamic_camera, 1, 0, 1)
MACRO_CONFIG_INT(cl_team, -10, -1, 0)
MACRO_CONFIG_INT(cl_autoswitch_weapons, 0, 0, 1)
MACRO_CONFIG_INT(cl_show_welcome, 1, 0, 1)
MACRO_CONFIG_INT(player_use_custom_color, 0, 0, 1)
MACRO_CONFIG_INT(player_color_body, 65408, 0, 0)
MACRO_CONFIG_INT(player_color_feet, 65408, 0, 0)

View file

@ -1951,7 +1951,6 @@ void mods_init()
if(config.dbg_bots)
{
for(int i = 0; i < config.dbg_bots ; i++)
{
mods_connected(MAX_CLIENTS-i-1);