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1377af0921
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@ -365,7 +365,7 @@ void CCharacterCore::Tick(bool UseInput, bool DoDeferredTick)
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// release_hooked();
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}
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// don't do this hook rutine when we are hook to a player
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// don't do this hook routine when we are already hooked to a player
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if(m_HookedPlayer == -1 && distance(m_HookPos, m_Pos) > 46.0f)
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{
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vec2 HookVel = normalize(m_HookPos - m_Pos) * m_Tuning.m_HookDragAccel;
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