Fix more variable names (GPU -> Gpu, ID -> Id)

This commit is contained in:
Robert Müller 2024-03-23 12:06:31 +01:00
parent 96889c8d41
commit 134961015a

View file

@ -1809,8 +1809,8 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
}
// GPU list
const auto &GPUList = Graphics()->GetGpus();
if(GPUList.m_vGpus.size() > 1)
const auto &GpuList = Graphics()->GetGpus();
if(GpuList.m_vGpus.size() > 1)
{
CUIRect Text, GpuDropDown;
MainView.HSplitTop(10.0f, nullptr, &MainView);
@ -1819,20 +1819,20 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
MainView.HSplitTop(20.0f, &GpuDropDown, &MainView);
Ui()->DoLabel(&Text, Localize("Graphics card"), 16.0f, TEXTALIGN_MC);
static std::vector<const char *> s_vpGpuIDNames;
static std::vector<const char *> s_vpGpuIdNames;
size_t GPUCount = GPUList.m_vGpus.size() + 1;
s_vpGpuIDNames.resize(GPUCount);
size_t GpuCount = GpuList.m_vGpus.size() + 1;
s_vpGpuIdNames.resize(GpuCount);
char aCurDeviceName[256 + 4];
int OldSelectedGpu = -1;
for(size_t i = 0; i < GPUCount; ++i)
for(size_t i = 0; i < GpuCount; ++i)
{
if(i == 0)
{
str_format(aCurDeviceName, sizeof(aCurDeviceName), "%s (%s)", Localize("auto"), GPUList.m_AutoGpu.m_aName);
s_vpGpuIDNames[i] = aCurDeviceName;
str_format(aCurDeviceName, sizeof(aCurDeviceName), "%s (%s)", Localize("auto"), GpuList.m_AutoGpu.m_aName);
s_vpGpuIdNames[i] = aCurDeviceName;
if(str_comp("auto", g_Config.m_GfxGpuName) == 0)
{
OldSelectedGpu = 0;
@ -1840,8 +1840,8 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
}
else
{
s_vpGpuIDNames[i] = GPUList.m_vGpus[i - 1].m_aName;
if(str_comp(GPUList.m_vGpus[i - 1].m_aName, g_Config.m_GfxGpuName) == 0)
s_vpGpuIdNames[i] = GpuList.m_vGpus[i - 1].m_aName;
if(str_comp(GpuList.m_vGpus[i - 1].m_aName, g_Config.m_GfxGpuName) == 0)
{
OldSelectedGpu = i;
}
@ -1855,13 +1855,13 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
static CUi::SDropDownState s_GpuDropDownState;
static CScrollRegion s_GpuDropDownScrollRegion;
s_GpuDropDownState.m_SelectionPopupContext.m_pScrollRegion = &s_GpuDropDownScrollRegion;
const int NewGpu = Ui()->DoDropDown(&GpuDropDown, OldSelectedGpu, s_vpGpuIDNames.data(), GPUCount, s_GpuDropDownState);
const int NewGpu = Ui()->DoDropDown(&GpuDropDown, OldSelectedGpu, s_vpGpuIdNames.data(), GpuCount, s_GpuDropDownState);
if(OldSelectedGpu != NewGpu)
{
if(NewGpu == 0)
str_copy(g_Config.m_GfxGpuName, "auto");
else
str_copy(g_Config.m_GfxGpuName, GPUList.m_vGpus[NewGpu - 1].m_aName);
str_copy(g_Config.m_GfxGpuName, GpuList.m_vGpus[NewGpu - 1].m_aName);
CheckSettings = true;
s_GfxGpuChanged = NewGpu != s_OldSelectedGpu;
}