Fix some more undefined behavior with super (fixes #4412)

This commit is contained in:
def 2021-11-29 17:06:04 +01:00
parent e7fafc5a4f
commit 13044e093c
5 changed files with 22 additions and 14 deletions

View file

@ -1408,7 +1408,7 @@ void CGameClient::OnNewSnapshot()
else if(Item.m_Type == NETOBJTYPE_SWITCHSTATE) else if(Item.m_Type == NETOBJTYPE_SWITCHSTATE)
{ {
const CNetObj_SwitchState *pSwitchStateData = (const CNetObj_SwitchState *)pData; const CNetObj_SwitchState *pSwitchStateData = (const CNetObj_SwitchState *)pData;
int Team = Item.m_ID; int Team = clamp(Item.m_ID, 0, MAX_CLIENTS - 1);
int NumSwitchers = clamp(pSwitchStateData->m_NumSwitchers, 0, 255); int NumSwitchers = clamp(pSwitchStateData->m_NumSwitchers, 0, 255);
if(!Collision()->m_pSwitchers || NumSwitchers != Collision()->m_NumSwitchers) if(!Collision()->m_pSwitchers || NumSwitchers != Collision()->m_NumSwitchers)

View file

@ -636,6 +636,9 @@ void IGameController::Snap(int SnappingClient)
if(pPlayer && (pPlayer->GetTeam() == TEAM_SPECTATORS || pPlayer->IsPaused()) && pPlayer->m_SpectatorID != SPEC_FREEVIEW && GameServer()->m_apPlayers[pPlayer->m_SpectatorID] && GameServer()->m_apPlayers[pPlayer->m_SpectatorID]->GetCharacter()) if(pPlayer && (pPlayer->GetTeam() == TEAM_SPECTATORS || pPlayer->IsPaused()) && pPlayer->m_SpectatorID != SPEC_FREEVIEW && GameServer()->m_apPlayers[pPlayer->m_SpectatorID] && GameServer()->m_apPlayers[pPlayer->m_SpectatorID]->GetCharacter())
Team = GameServer()->m_apPlayers[pPlayer->m_SpectatorID]->GetCharacter()->Team(); Team = GameServer()->m_apPlayers[pPlayer->m_SpectatorID]->GetCharacter()->Team();
if(Team == TEAM_SUPER)
return;
CNetObj_SwitchState *pSwitchState = static_cast<CNetObj_SwitchState *>(Server()->SnapNewItem(NETOBJTYPE_SWITCHSTATE, Team, sizeof(CNetObj_SwitchState))); CNetObj_SwitchState *pSwitchState = static_cast<CNetObj_SwitchState *>(Server()->SnapNewItem(NETOBJTYPE_SWITCHSTATE, Team, sizeof(CNetObj_SwitchState)));
if(!pSwitchState) if(!pSwitchState)
return; return;

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@ -18,11 +18,15 @@ void CGameTeams::Reset()
m_Core.Reset(); m_Core.Reset();
for(int i = 0; i < MAX_CLIENTS; ++i) for(int i = 0; i < MAX_CLIENTS; ++i)
{ {
m_TeamState[i] = TEAMSTATE_EMPTY;
m_TeamLocked[i] = false;
m_TeeStarted[i] = false; m_TeeStarted[i] = false;
m_TeeFinished[i] = false; m_TeeFinished[i] = false;
m_LastChat[i] = 0; m_LastChat[i] = 0;
}
for(int i = 0; i < NUM_TEAMS; ++i)
{
m_TeamState[i] = TEAMSTATE_EMPTY;
m_TeamLocked[i] = false;
m_pSaveTeamResult[i] = nullptr; m_pSaveTeamResult[i] = nullptr;
m_Invited[i] = 0; m_Invited[i] = 0;
@ -894,7 +898,7 @@ void CGameTeams::SwapTeamCharacters(CPlayer *pPlayer, CPlayer *pTargetPlayer, in
void CGameTeams::ProcessSaveTeam() void CGameTeams::ProcessSaveTeam()
{ {
for(int Team = 0; Team < MAX_CLIENTS; Team++) for(int Team = 0; Team < NUM_TEAMS; Team++)
{ {
if(m_pSaveTeamResult[Team] == nullptr || !m_pSaveTeamResult[Team]->m_Completed) if(m_pSaveTeamResult[Team] == nullptr || !m_pSaveTeamResult[Team]->m_Completed)
continue; continue;

View file

@ -11,7 +11,6 @@
class CGameTeams class CGameTeams
{ {
int m_TeamState[MAX_CLIENTS];
// `m_TeeStarted` is used to keep track whether a given tee has hit the // `m_TeeStarted` is used to keep track whether a given tee has hit the
// start of the map yet. If a tee that leaves hasn't hit the start line // start of the map yet. If a tee that leaves hasn't hit the start line
// yet, the team will be marked as "not allowed to finish" // yet, the team will be marked as "not allowed to finish"
@ -21,17 +20,20 @@ class CGameTeams
// the team to finish instantly. // the team to finish instantly.
bool m_TeeStarted[MAX_CLIENTS]; bool m_TeeStarted[MAX_CLIENTS];
bool m_TeeFinished[MAX_CLIENTS]; bool m_TeeFinished[MAX_CLIENTS];
bool m_TeamLocked[MAX_CLIENTS]; int m_LastChat[MAX_CLIENTS];
uint64_t m_Invited[MAX_CLIENTS];
bool m_Practice[MAX_CLIENTS]; int m_TeamState[NUM_TEAMS];
std::shared_ptr<CScoreSaveResult> m_pSaveTeamResult[MAX_CLIENTS]; bool m_TeamLocked[NUM_TEAMS];
uint64_t m_LastSwap[MAX_CLIENTS]; uint64_t m_Invited[NUM_TEAMS];
bool m_TeamSentStartWarning[MAX_CLIENTS]; bool m_Practice[NUM_TEAMS];
std::shared_ptr<CScoreSaveResult> m_pSaveTeamResult[NUM_TEAMS];
uint64_t m_LastSwap[NUM_TEAMS];
bool m_TeamSentStartWarning[NUM_TEAMS];
// `m_TeamUnfinishableKillTick` is -1 by default and gets set when a // `m_TeamUnfinishableKillTick` is -1 by default and gets set when a
// team becomes unfinishable. If the team hasn't entered practice mode // team becomes unfinishable. If the team hasn't entered practice mode
// by that time, it'll get killed to prevent people not understanding // by that time, it'll get killed to prevent people not understanding
// the message from playing for a long time in an unfinishable team. // the message from playing for a long time in an unfinishable team.
int m_TeamUnfinishableKillTick[MAX_CLIENTS]; int m_TeamUnfinishableKillTick[NUM_TEAMS];
class CGameContext *m_pGameContext; class CGameContext *m_pGameContext;
@ -109,8 +111,6 @@ public:
void ResetInvited(int Team); void ResetInvited(int Team);
void SetClientInvited(int Team, int ClientID, bool Invited); void SetClientInvited(int Team, int ClientID, bool Invited);
int m_LastChat[MAX_CLIENTS];
int GetDDRaceState(CPlayer *Player); int GetDDRaceState(CPlayer *Player);
int GetStartTime(CPlayer *Player); int GetStartTime(CPlayer *Player);
float *GetCpCurrent(CPlayer *Player); float *GetCpCurrent(CPlayer *Player);

View file

@ -8,6 +8,7 @@ enum
{ {
TEAM_FLOCK = 0, TEAM_FLOCK = 0,
TEAM_SUPER = MAX_CLIENTS, TEAM_SUPER = MAX_CLIENTS,
NUM_TEAMS = TEAM_SUPER + 1,
VANILLA_TEAM_SUPER = VANILLA_MAX_CLIENTS VANILLA_TEAM_SUPER = VANILLA_MAX_CLIENTS
}; };