Initialize client networking before graphics

Avoid Vulkan crash if the backend is destroyed immediately after being created.

Slightly decreases time of initial black screen before loading menu is rendered.
This commit is contained in:
Robert Müller 2024-09-11 19:34:04 +02:00
parent 9f278979e5
commit 128ffd2313

View file

@ -2929,6 +2929,24 @@ void CClient::Run()
g_UuidManager.DebugDump();
}
#ifndef CONF_WEBASM
char aNetworkError[256];
if(!InitNetworkClient(aNetworkError, sizeof(aNetworkError)))
{
log_error("client", "%s", aNetworkError);
ShowMessageBox("Network Error", aNetworkError);
return;
}
#endif
if(!m_Http.Init(std::chrono::seconds{1}))
{
const char *pErrorMessage = "Failed to initialize the HTTP client.";
log_error("client", "%s", pErrorMessage);
ShowMessageBox("HTTP Error", pErrorMessage);
return;
}
// init graphics
m_pGraphics = CreateEngineGraphicsThreaded();
Kernel()->RegisterInterface(m_pGraphics); // IEngineGraphics
@ -2952,24 +2970,6 @@ void CClient::Run()
CVideo::Init();
#endif
#ifndef CONF_WEBASM
char aNetworkError[256];
if(!InitNetworkClient(aNetworkError, sizeof(aNetworkError)))
{
log_error("client", "%s", aNetworkError);
ShowMessageBox("Network Error", aNetworkError);
return;
}
#endif
if(!m_Http.Init(std::chrono::seconds{1}))
{
const char *pErrorMessage = "Failed to initialize the HTTP client.";
log_error("client", "%s", pErrorMessage);
ShowMessageBox("HTTP Error", pErrorMessage);
return;
}
// init text render
m_pTextRender = Kernel()->RequestInterface<IEngineTextRender>();
m_pTextRender->Init();