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Initialize client networking before graphics
Avoid Vulkan crash if the backend is destroyed immediately after being created. Slightly decreases time of initial black screen before loading menu is rendered.
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9f278979e5
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@ -2929,6 +2929,24 @@ void CClient::Run()
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g_UuidManager.DebugDump();
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}
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#ifndef CONF_WEBASM
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char aNetworkError[256];
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if(!InitNetworkClient(aNetworkError, sizeof(aNetworkError)))
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{
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log_error("client", "%s", aNetworkError);
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ShowMessageBox("Network Error", aNetworkError);
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return;
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}
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#endif
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if(!m_Http.Init(std::chrono::seconds{1}))
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{
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const char *pErrorMessage = "Failed to initialize the HTTP client.";
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log_error("client", "%s", pErrorMessage);
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ShowMessageBox("HTTP Error", pErrorMessage);
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return;
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}
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// init graphics
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m_pGraphics = CreateEngineGraphicsThreaded();
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Kernel()->RegisterInterface(m_pGraphics); // IEngineGraphics
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@ -2952,24 +2970,6 @@ void CClient::Run()
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CVideo::Init();
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#endif
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#ifndef CONF_WEBASM
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char aNetworkError[256];
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if(!InitNetworkClient(aNetworkError, sizeof(aNetworkError)))
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{
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log_error("client", "%s", aNetworkError);
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ShowMessageBox("Network Error", aNetworkError);
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return;
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}
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#endif
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if(!m_Http.Init(std::chrono::seconds{1}))
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{
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const char *pErrorMessage = "Failed to initialize the HTTP client.";
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log_error("client", "%s", pErrorMessage);
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ShowMessageBox("HTTP Error", pErrorMessage);
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return;
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}
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// init text render
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m_pTextRender = Kernel()->RequestInterface<IEngineTextRender>();
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m_pTextRender->Init();
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