4194: Fix wrong output for unmute r=def- a=fokkonaut

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
This commit is contained in:
bors[bot] 2021-10-04 15:53:46 +00:00 committed by GitHub
commit 126795d2ff
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@ -608,12 +608,12 @@ void CGameContext::ConUnmute(IConsole::IResult *pResult, void *pUserData)
if(Victim < 0 || Victim >= pSelf->m_NumMutes)
return;
pSelf->m_NumMutes--;
pSelf->m_aMutes[Victim] = pSelf->m_aMutes[pSelf->m_NumMutes];
net_addr_str(&pSelf->m_aMutes[Victim].m_Addr, aIpBuf, sizeof(aIpBuf), false);
str_format(aBuf, sizeof(aBuf), "Unmuted %s", aIpBuf);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mutes", aBuf);
pSelf->m_NumMutes--;
pSelf->m_aMutes[Victim] = pSelf->m_aMutes[pSelf->m_NumMutes];
}
// list mutes