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Merge #4194
4194: Fix wrong output for unmute r=def- a=fokkonaut <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
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@ -608,12 +608,12 @@ void CGameContext::ConUnmute(IConsole::IResult *pResult, void *pUserData)
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if(Victim < 0 || Victim >= pSelf->m_NumMutes)
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return;
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pSelf->m_NumMutes--;
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pSelf->m_aMutes[Victim] = pSelf->m_aMutes[pSelf->m_NumMutes];
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net_addr_str(&pSelf->m_aMutes[Victim].m_Addr, aIpBuf, sizeof(aIpBuf), false);
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str_format(aBuf, sizeof(aBuf), "Unmuted %s", aIpBuf);
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pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "mutes", aBuf);
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pSelf->m_NumMutes--;
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pSelf->m_aMutes[Victim] = pSelf->m_aMutes[pSelf->m_NumMutes];
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}
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// list mutes
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