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introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed
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@ -209,7 +209,7 @@ Messages = [
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NetMessage("sv_killmsg", [
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NetIntRange("killer", 0, 'MAX_CLIENTS-1'),
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NetIntRange("victim", 0, 'MAX_CLIENTS-1'),
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NetIntRange("weapon", -1, 'NUM_WEAPONS-1'),
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NetIntRange("weapon", -3, 'NUM_WEAPONS-1'),
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NetIntAny("mode_special"),
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]),
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@ -550,7 +550,9 @@ void CHARACTER::tick()
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col_get((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2))&COLFLAG_DEATH ||
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col_get((int)(pos.x-phys_size/2), (int)(pos.y-phys_size/2))&COLFLAG_DEATH ||
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col_get((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2))&COLFLAG_DEATH)
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die(player->client_id, -1);
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{
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die(player->client_id, WEAPON_WORLD);
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}
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// handle weapons
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handle_weapons();
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@ -9,6 +9,13 @@
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#include <game/gamecore.hpp>
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enum
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{
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WEAPON_GAME = -3, // team switching etc
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WEAPON_SELF = -2, // console kill command
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WEAPON_WORLD = -1, // death tiles etc
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};
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class CHARACTER : public ENTITY
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{
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MACRO_ALLOC_POOL_ID()
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@ -14,11 +14,15 @@ int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER
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{
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GAMECONTROLLER::on_character_death(victim, killer, weapon);
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// do team scoring
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if(killer == victim->player || killer->team == victim->player->team)
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teamscore[killer->team&1]--; // klant arschel
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else
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teamscore[killer->team&1]++; // good shit
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if(weapon != WEAPON_GAME)
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{
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// do team scoring
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if(killer == victim->player || killer->team == victim->player->team)
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teamscore[killer->team&1]--; // klant arschel
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else
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teamscore[killer->team&1]++; // good shit
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}
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return 0;
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}
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@ -389,7 +389,7 @@ void mods_message(int msgtype, int client_id)
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return;
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p->last_kill = time_get();
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p->kill_character(); //(client_id, -1);
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p->kill_character(WEAPON_SELF);
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p->respawn_tick = server_tick()+server_tickspeed()*3;
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}
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}
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@ -88,7 +88,7 @@ void PLAYER::snap(int snapping_client)
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void PLAYER::on_disconnect()
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{
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kill_character();
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kill_character(WEAPON_GAME);
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//game.controller->on_player_death(&game.players[client_id], 0, -1);
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@ -126,12 +126,12 @@ CHARACTER *PLAYER::get_character()
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return 0;
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}
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void PLAYER::kill_character()
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void PLAYER::kill_character(int weapon)
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{
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//CHARACTER *chr = get_character();
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if(character)
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{
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character->die(client_id, -1);
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character->die(client_id, weapon);
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delete character;
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character = 0;
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}
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@ -154,7 +154,7 @@ void PLAYER::set_team(int new_team)
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str_format(buf, sizeof(buf), "%s joined the %s", server_clientname(client_id), game.controller->get_team_name(new_team));
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game.send_chat(-1, GAMECONTEXT::CHAT_ALL, buf);
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kill_character();
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kill_character(WEAPON_GAME);
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team = new_team;
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score = 0;
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dbg_msg("game", "team_join player='%d:%s' team=%d", client_id, server_clientname(client_id), team);
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@ -58,7 +58,7 @@ public:
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CHARACTER *get_character();
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void kill_character();
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void kill_character(int weapon);
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void try_respawn();
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void respawn();
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