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decreased the cooldown for spectator mode changes
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@ -930,7 +930,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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{
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{
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CNetMsg_Cl_SetSpectatorMode *pMsg = (CNetMsg_Cl_SetSpectatorMode *)pRawMsg;
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CNetMsg_Cl_SetSpectatorMode *pMsg = (CNetMsg_Cl_SetSpectatorMode *)pRawMsg;
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if(g_Config.m_SvSpamprotection && pPlayer->m_LastSetSpectatorMode && pPlayer->m_LastSetSpectatorMode+Server()->TickSpeed()*3 > Server()->Tick())
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if(g_Config.m_SvSpamprotection && pPlayer->m_LastSetSpectatorMode && pPlayer->m_LastSetSpectatorMode+Server()->TickSpeed() > Server()->Tick())
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return;
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return;
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pPlayer->m_LastSetSpectatorMode = Server()->Tick();
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pPlayer->m_LastSetSpectatorMode = Server()->Tick();
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