decreased the cooldown for spectator mode changes

This commit is contained in:
oy 2018-11-22 17:40:51 +01:00
parent 208000d157
commit 12307ae6b0

View file

@ -930,7 +930,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
{ {
CNetMsg_Cl_SetSpectatorMode *pMsg = (CNetMsg_Cl_SetSpectatorMode *)pRawMsg; CNetMsg_Cl_SetSpectatorMode *pMsg = (CNetMsg_Cl_SetSpectatorMode *)pRawMsg;
if(g_Config.m_SvSpamprotection && pPlayer->m_LastSetSpectatorMode && pPlayer->m_LastSetSpectatorMode+Server()->TickSpeed()*3 > Server()->Tick()) if(g_Config.m_SvSpamprotection && pPlayer->m_LastSetSpectatorMode && pPlayer->m_LastSetSpectatorMode+Server()->TickSpeed() > Server()->Tick())
return; return;
pPlayer->m_LastSetSpectatorMode = Server()->Tick(); pPlayer->m_LastSetSpectatorMode = Server()->Tick();