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Merge #4355
4355: Increase console backlog size from 64 KB to 1 MB r=heinrich5991 a=def- Can't even list all bot bans currently <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -27,7 +27,7 @@ class CGameConsole : public CComponent
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ColorRGBA m_PrintColor;
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char m_aText[1];
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};
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CStaticRingBuffer<CBacklogEntry, 64 * 1024, CRingBufferBase::FLAG_RECYCLE> m_Backlog;
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CStaticRingBuffer<CBacklogEntry, 1024 * 1024, CRingBufferBase::FLAG_RECYCLE> m_Backlog;
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CStaticRingBuffer<char, 64 * 1024, CRingBufferBase::FLAG_RECYCLE> m_History;
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char *m_pHistoryEntry;
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