4355: Increase console backlog size from 64 KB to 1 MB r=heinrich5991 a=def-

Can't even list all bot bans currently

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## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
bors[bot] 2021-11-15 22:28:30 +00:00 committed by GitHub
commit 11cba4c48e
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@ -27,7 +27,7 @@ class CGameConsole : public CComponent
ColorRGBA m_PrintColor; ColorRGBA m_PrintColor;
char m_aText[1]; char m_aText[1];
}; };
CStaticRingBuffer<CBacklogEntry, 64 * 1024, CRingBufferBase::FLAG_RECYCLE> m_Backlog; CStaticRingBuffer<CBacklogEntry, 1024 * 1024, CRingBufferBase::FLAG_RECYCLE> m_Backlog;
CStaticRingBuffer<char, 64 * 1024, CRingBufferBase::FLAG_RECYCLE> m_History; CStaticRingBuffer<char, 64 * 1024, CRingBufferBase::FLAG_RECYCLE> m_History;
char *m_pHistoryEntry; char *m_pHistoryEntry;