Add entities to start and stop: Player collisions, Hooking, Infinite jump

This commit is contained in:
def 2013-08-05 17:47:04 +02:00
parent f8c9a89106
commit 111d5c7f10
10 changed files with 60 additions and 16 deletions

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@ -175,7 +175,7 @@ MACRO_CONFIG_STR(SvRulesLine9, sv_rules_line9, 40, "", CFGFLAG_SERVER, "Rules li
MACRO_CONFIG_STR(SvRulesLine10, sv_rules_line10, 40, "", CFGFLAG_SERVER, "Rules line 10") MACRO_CONFIG_STR(SvRulesLine10, sv_rules_line10, 40, "", CFGFLAG_SERVER, "Rules line 10")
MACRO_CONFIG_INT(SvTeam, sv_team, 1, 0, 2, CFGFLAG_SERVER, "Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams)") MACRO_CONFIG_INT(SvTeam, sv_team, 1, 0, 2, CFGFLAG_SERVER, "Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams)")
MACRO_CONFIG_INT(SvTeamMaxSize, sv_team_max_size, 16, 2, 16, CFGFLAG_SERVER, "Maximum team size (from 2 to 16)") MACRO_CONFIG_INT(SvTeamMaxSize, sv_max_team_size, 16, 2, 16, CFGFLAG_SERVER, "Maximum team size (from 2 to 16)")
MACRO_CONFIG_STR(SvAnnouncementFileName, sv_announcement_filename, 24, "announcement.txt", CFGFLAG_SERVER, "file which will have the announcement, each one at a line") MACRO_CONFIG_STR(SvAnnouncementFileName, sv_announcement_filename, 24, "announcement.txt", CFGFLAG_SERVER, "file which will have the announcement, each one at a line")
MACRO_CONFIG_INT(SvAnnouncementInterval, sv_announcement_interval, 300, 1, 9999, CFGFLAG_SERVER, "time(minutes) in which the announcement will be displayed from the announcement file") MACRO_CONFIG_INT(SvAnnouncementInterval, sv_announcement_interval, 300, 1, 9999, CFGFLAG_SERVER, "time(minutes) in which the announcement will be displayed from the announcement file")

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@ -75,7 +75,7 @@ void CCollision::Init(class CLayers *pLayers)
Index = m_pSwitch[i].m_Type; Index = m_pSwitch[i].m_Type;
if(Index <= TILE_NPH) if(Index <= TILE_NPH_END)
{ {
if(Index >= TILE_FREEZE && Index <= TILE_SWITCHCLOSE) if(Index >= TILE_FREEZE && Index <= TILE_SWITCHCLOSE)
m_pSwitch[i].m_Type = Index; m_pSwitch[i].m_Type = Index;
@ -87,7 +87,7 @@ void CCollision::Init(class CLayers *pLayers)
{ {
Index = m_pFront[i].m_Index; Index = m_pFront[i].m_Index;
if(Index <= TILE_NPH) if(Index <= TILE_NPH_END)
{ {
switch(Index) switch(Index)
{ {
@ -108,12 +108,12 @@ void CCollision::Init(class CLayers *pLayers)
} }
// DDRace tiles // DDRace tiles
if(Index == TILE_THROUGH || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_BEGIN && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_EHOOK_START && Index <= TILE_SOLO_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE)) if(Index == TILE_THROUGH || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_BEGIN && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH_END) || (Index >= TILE_EHOOK_START && Index <= TILE_SOLO_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE))
m_pFront[i].m_Index = Index; m_pFront[i].m_Index = Index;
} }
} }
Index = m_pTiles[i].m_Index; Index = m_pTiles[i].m_Index;
if(Index <= TILE_NPH) if(Index <= TILE_NPH_END)
{ {
switch(Index) switch(Index)
{ {
@ -134,7 +134,7 @@ void CCollision::Init(class CLayers *pLayers)
} }
// DDRace tiles // DDRace tiles
if(Index == TILE_THROUGH || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_BEGIN && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_EHOOK_START && Index <= TILE_SOLO_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE)) if(Index == TILE_THROUGH || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_BEGIN && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH_END) || (Index >= TILE_EHOOK_START && Index <= TILE_SOLO_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE))
m_pTiles[i].m_Index = Index; m_pTiles[i].m_Index = Index;
} }
} }
@ -588,9 +588,9 @@ bool CCollision::TileExists(int Index)
if(Index < 0) if(Index < 0)
return false; return false;
if(m_pTiles[Index].m_Index >= TILE_FREEZE && m_pTiles[Index].m_Index <= TILE_NPH) if(m_pTiles[Index].m_Index >= TILE_FREEZE && m_pTiles[Index].m_Index <= TILE_NPH_END)
return true; return true;
if(m_pFront && m_pFront[Index].m_Index >= TILE_FREEZE && m_pFront[Index].m_Index <= TILE_NPH) if(m_pFront && m_pFront[Index].m_Index >= TILE_FREEZE && m_pFront[Index].m_Index <= TILE_NPH_END)
return true; return true;
if(m_pTele && (m_pTele[Index].m_Type == TILE_TELEIN || m_pTele[Index].m_Type == TILE_TELEINEVIL || m_pTele[Index].m_Type == TILE_TELECHECK || m_pTele[Index].m_Type == TILE_TELECHECKIN)) if(m_pTele && (m_pTele[Index].m_Type == TILE_TELEIN || m_pTele[Index].m_Type == TILE_TELEINEVIL || m_pTele[Index].m_Type == TILE_TELECHECK || m_pTele[Index].m_Type == TILE_TELECHECKIN))
return true; return true;

View file

@ -273,7 +273,7 @@ void CCharacterCore::Tick(bool UseInput)
} }
// Check against other players first // Check against other players first
if(m_pWorld && m_pWorld->m_Tuning.m_PlayerHooking) if(this->m_Hook && m_pWorld && m_pWorld->m_Tuning.m_PlayerHooking)
{ {
float Distance = 0.0f; float Distance = 0.0f;
for(int i = 0; i < MAX_CLIENTS; i++) for(int i = 0; i < MAX_CLIENTS; i++)
@ -399,7 +399,7 @@ void CCharacterCore::Tick(bool UseInput)
// handle player <-> player collision // handle player <-> player collision
float Distance = distance(m_Pos, pCharCore->m_Pos); float Distance = distance(m_Pos, pCharCore->m_Pos);
vec2 Dir = normalize(m_Pos - pCharCore->m_Pos); vec2 Dir = normalize(m_Pos - pCharCore->m_Pos);
if(m_pWorld->m_Tuning.m_PlayerCollision && Distance < PhysSize*1.25f && Distance > 0.0f) if(pCharCore->m_Collision && this->m_Collision && m_pWorld->m_Tuning.m_PlayerCollision && Distance < PhysSize*1.25f && Distance > 0.0f)
{ {
float a = (PhysSize*1.45f - Distance); float a = (PhysSize*1.45f - Distance);
float Velocity = 0.5f; float Velocity = 0.5f;
@ -414,7 +414,7 @@ void CCharacterCore::Tick(bool UseInput)
} }
// handle hook influence // handle hook influence
if(m_HookedPlayer == i && m_pWorld->m_Tuning.m_PlayerHooking) if(m_Hook && m_HookedPlayer == i && m_pWorld->m_Tuning.m_PlayerHooking)
{ {
if(Distance > PhysSize*1.50f) // TODO: fix tweakable variable if(Distance > PhysSize*1.50f) // TODO: fix tweakable variable
{ {
@ -473,7 +473,7 @@ void CCharacterCore::Move()
m_Vel.x = m_Vel.x*(1.0f/RampValue); m_Vel.x = m_Vel.x*(1.0f/RampValue);
if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision) if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision && this->m_Collision)
{ {
// check player collision // check player collision
float Distance = distance(m_Pos, NewPos); float Distance = distance(m_Pos, NewPos);
@ -486,7 +486,7 @@ void CCharacterCore::Move()
for(int p = 0; p < MAX_CLIENTS; p++) for(int p = 0; p < MAX_CLIENTS; p++)
{ {
CCharacterCore *pCharCore = m_pWorld->m_apCharacters[p]; CCharacterCore *pCharCore = m_pWorld->m_apCharacters[p];
if(!pCharCore || pCharCore == this || (m_Id != -1 && !m_pTeams->CanCollide(m_Id, p))) if(!pCharCore || pCharCore == this || (m_Id != -1 && !m_pTeams->CanCollide(m_Id, p)) || !pCharCore->m_Collision)
continue; continue;
float D = distance(Pos, pCharCore->m_Pos); float D = distance(Pos, pCharCore->m_Pos);
if(D < 28.0f && D > 0.0f) if(D < 28.0f && D > 0.0f)

View file

@ -187,6 +187,8 @@ class CCharacterCore
public: public:
vec2 m_Pos; vec2 m_Pos;
vec2 m_Vel; vec2 m_Vel;
bool m_Hook;
bool m_Collision;
vec2 m_HookPos; vec2 m_HookPos;
vec2 m_HookDir; vec2 m_HookDir;

View file

@ -126,7 +126,13 @@ enum
TILE_NPC, TILE_NPC,
TILE_EHOOK, TILE_EHOOK,
TILE_NOHIT, TILE_NOHIT,
TILE_NPH,//Remember to change this in collision.cpp if you add anymore tiles TILE_NPH,
TILE_NPC_START = 88,
TILE_SUPER_START,
TILE_NPH_START = 91,
TILE_NPC_END = 104,
TILE_SUPER_END,
TILE_NPH_END = 107,//Remember to change this in collision.cpp if you add anymore tiles
//End of higher tiles //End of higher tiles
//Layers //Layers
LAYER_GAME=0, LAYER_GAME=0,

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@ -1316,11 +1316,41 @@ void CCharacter::HandleTiles(int Index)
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hit others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hit others");
m_Hit = HIT_ALL; m_Hit = HIT_ALL;
} }
else if(((m_TileIndex == TILE_NPC_START) || (m_TileFIndex == TILE_NPC_START)) && !m_Core.m_Collision)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can collide with others");
m_Core.m_Collision = true;
}
else if(((m_TileIndex == TILE_SUPER_START) || (m_TileFIndex == TILE_SUPER_START)) && !m_SuperJump)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have infinite air jumps");
m_SuperJump = true;
}
else if(((m_TileIndex == TILE_NPH_START) || (m_TileFIndex == TILE_NPH_START)) && !m_Core.m_Hook)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can hook others");
m_Core.m_Hook = true;
}
else if(((m_TileIndex == TILE_HIT_END) || (m_TileFIndex == TILE_HIT_END)) && m_Hit != (DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_RIFLE|DISABLE_HIT_SHOTGUN)) else if(((m_TileIndex == TILE_HIT_END) || (m_TileFIndex == TILE_HIT_END)) && m_Hit != (DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_RIFLE|DISABLE_HIT_SHOTGUN))
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hit others"); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hit others");
m_Hit = DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_RIFLE|DISABLE_HIT_SHOTGUN; m_Hit = DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_RIFLE|DISABLE_HIT_SHOTGUN;
} }
else if(((m_TileIndex == TILE_NPC_END) || (m_TileFIndex == TILE_NPC_END)) && m_Core.m_Collision)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't collide with others");
m_Core.m_Collision = false;
}
else if(((m_TileIndex == TILE_SUPER_END) || (m_TileFIndex == TILE_SUPER_END)) && m_SuperJump)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You don't have infinite air jumps");
m_SuperJump = false;
}
else if(((m_TileIndex == TILE_NPH_END) || (m_TileFIndex == TILE_NPH_END)) && m_Core.m_Hook)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hook others");
m_Core.m_Hook = false;
}
if(((m_TileIndex == TILE_SOLO_START) || (m_TileFIndex == TILE_SOLO_START)) && !Teams()->m_Core.GetSolo(m_pPlayer->GetCID())) if(((m_TileIndex == TILE_SOLO_START) || (m_TileFIndex == TILE_SOLO_START)) && !Teams()->m_Core.GetSolo(m_pPlayer->GetCID()))
{ {
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You are now in a solo part."); GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You are now in a solo part.");
@ -1333,7 +1363,7 @@ void CCharacter::HandleTiles(int Index)
} }
if(((m_TileIndex == TILE_STOP && m_TileFlags == ROTATION_270) || (m_TileIndexL == TILE_STOP && m_TileFlagsL == ROTATION_270) || (m_TileIndexL == TILE_STOPS && (m_TileFlagsL == ROTATION_90 || m_TileFlagsL ==ROTATION_270)) || (m_TileIndexL == TILE_STOPA) || (m_TileFIndex == TILE_STOP && m_TileFFlags == ROTATION_270) || (m_TileFIndexL == TILE_STOP && m_TileFFlagsL == ROTATION_270) || (m_TileFIndexL == TILE_STOPS && (m_TileFFlagsL == ROTATION_90 || m_TileFFlagsL == ROTATION_270)) || (m_TileFIndexL == TILE_STOPA) || (m_TileSIndex == TILE_STOP && m_TileSFlags == ROTATION_270) || (m_TileSIndexL == TILE_STOP && m_TileSFlagsL == ROTATION_270) || (m_TileSIndexL == TILE_STOPS && (m_TileSFlagsL == ROTATION_90 || m_TileSFlagsL == ROTATION_270)) || (m_TileSIndexL == TILE_STOPA)) && m_Core.m_Vel.x > 0) if(((m_TileIndex == TILE_STOP && m_TileFlags == ROTATION_270) || (m_TileIndexL == TILE_STOP && m_TileFlagsL == ROTATION_270) || (m_TileIndexL == TILE_STOPS && (m_TileFlagsL == ROTATION_90 || m_TileFlagsL ==ROTATION_270)) || (m_TileIndexL == TILE_STOPA) || (m_TileFIndex == TILE_STOP && m_TileFFlags == ROTATION_270) || (m_TileFIndexL == TILE_STOP && m_TileFFlagsL == ROTATION_270) || (m_TileFIndexL == TILE_STOPS && (m_TileFFlagsL == ROTATION_90 || m_TileFFlagsL == ROTATION_270)) || (m_TileFIndexL == TILE_STOPA) || (m_TileSIndex == TILE_STOP && m_TileSFlags == ROTATION_270) || (m_TileSIndexL == TILE_STOP && m_TileSFlagsL == ROTATION_270) || (m_TileSIndexL == TILE_STOPS && (m_TileSFlagsL == ROTATION_90 || m_TileSFlagsL == ROTATION_270)) || (m_TileSIndexL == TILE_STOPA)) && m_Core.m_Vel.x > 0)
{ {
if((int)GameServer()->Collision()->GetPos(MapIndexL).x)
if((int)GameServer()->Collision()->GetPos(MapIndexL).x < (int)m_Core.m_Pos.x) if((int)GameServer()->Collision()->GetPos(MapIndexL).x < (int)m_Core.m_Pos.x)
m_Core.m_Pos = m_PrevPos; m_Core.m_Pos = m_PrevPos;
m_Core.m_Vel.x = 0; m_Core.m_Vel.x = 0;
@ -1543,7 +1573,7 @@ void CCharacter::DDRacePostCoreTick()
if (m_DeepFreeze && !m_Super) if (m_DeepFreeze && !m_Super)
Freeze(); Freeze();
if (m_Super && m_Core.m_Jumped > 1) if ((m_Super || m_SuperJump) && m_Core.m_Jumped > 1)
m_Core.m_Jumped = 1; m_Core.m_Jumped = 1;
int CurrentIndex = GameServer()->Collision()->GetMapIndex(m_Pos); int CurrentIndex = GameServer()->Collision()->GetMapIndex(m_Pos);
@ -1653,4 +1683,7 @@ void CCharacter::DDRaceInit()
m_TeleCheckpoint = 0; m_TeleCheckpoint = 0;
m_EndlessHook = g_Config.m_SvEndlessDrag; m_EndlessHook = g_Config.m_SvEndlessDrag;
m_Hit = g_Config.m_SvHit ? HIT_ALL : DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_RIFLE|DISABLE_HIT_SHOTGUN; m_Hit = g_Config.m_SvHit ? HIT_ALL : DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_RIFLE|DISABLE_HIT_SHOTGUN;
m_Core.m_Collision = true;
m_Core.m_Hook = true;
m_SuperJump = false;
} }

View file

@ -157,6 +157,7 @@ public:
bool CanCollide(int ClientID); bool CanCollide(int ClientID);
bool SameTeam(int ClientID); bool SameTeam(int ClientID);
bool m_Super; bool m_Super;
bool m_SuperJump;
int m_TeamBeforeSuper; int m_TeamBeforeSuper;
int m_FreezeTime; int m_FreezeTime;
int m_FreezeTick; int m_FreezeTick;
@ -171,6 +172,8 @@ public:
DISABLE_HIT_RIFLE=8 DISABLE_HIT_RIFLE=8
}; };
int m_Hit; int m_Hit;
int m_Collision;
int m_Hook;
int m_PainSoundTimer; int m_PainSoundTimer;
int m_LastMove; int m_LastMove;
int m_StartTime; int m_StartTime;