mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Merge branch 'master' of github.com:GreYFoXGTi/DDRace into teams2
This commit is contained in:
commit
1119432e60
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@ -115,6 +115,9 @@ bool CChat::OnInput(IInput::CEvent e)
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void CChat::EnableMode(int Team)
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void CChat::EnableMode(int Team)
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{
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{
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if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
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return;
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if(m_Mode == MODE_NONE)
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if(m_Mode == MODE_NONE)
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{
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{
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if(Team)
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if(Team)
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@ -138,6 +141,9 @@ void CChat::OnMessage(int MsgType, void *pRawMsg)
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void CChat::AddLine(int ClientId, int Team, const char *pLine)
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void CChat::AddLine(int ClientId, int Team, const char *pLine)
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{
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{
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if(ClientId != -1 && m_pClient->m_aClients[ClientId].m_aName[0] == '\0') // unknown client
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return;
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char *p = const_cast<char*>(pLine);
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char *p = const_cast<char*>(pLine);
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while(*p)
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while(*p)
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{
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{
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@ -16,7 +16,9 @@ CEmoticon::CEmoticon()
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void CEmoticon::ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData, int ClientID)
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void CEmoticon::ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData, int ClientID)
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{
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{
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((CEmoticon *)pUserData)->m_Active = pResult->GetInteger(0) != 0;
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CEmoticon *pSelf = (CEmoticon *)pUserData;
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if(pSelf->Client()->State() != IClient::STATE_DEMOPLAYBACK)
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((CEmoticon *)pUserData)->m_Active = pResult->GetInteger(0) != 0;
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}
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}
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void CEmoticon::ConEmote(IConsole::IResult *pResult, void *pUserData, int ClientID)
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void CEmoticon::ConEmote(IConsole::IResult *pResult, void *pUserData, int ClientID)
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@ -249,7 +249,7 @@ void CHud::RenderVoting()
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void CHud::RenderCursor()
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void CHud::RenderCursor()
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{
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{
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if(!m_pClient->m_Snap.m_pLocalCharacter)
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if(!m_pClient->m_Snap.m_pLocalCharacter || Client()->State() == IClient::STATE_DEMOPLAYBACK)
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return;
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return;
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MapscreenToGroup(m_pClient->m_pCamera->m_Center.x, m_pClient->m_pCamera->m_Center.y, Layers()->GameGroup());
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MapscreenToGroup(m_pClient->m_pCamera->m_Center.x, m_pClient->m_pCamera->m_Center.y, Layers()->GameGroup());
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@ -1212,7 +1212,7 @@ bool CMenus::OnInput(IInput::CEvent e)
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if(e.m_Flags&IInput::FLAG_PRESS)
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if(e.m_Flags&IInput::FLAG_PRESS)
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{
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{
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// special for popups
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// special for popups
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if(e.m_Key == KEY_RETURN)
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if(e.m_Key == KEY_RETURN || e.m_Key == KEY_KP_ENTER)
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m_EnterPressed = true;
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m_EnterPressed = true;
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else if(e.m_Key == KEY_DELETE)
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else if(e.m_Key == KEY_DELETE)
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m_DeletePressed = true;
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m_DeletePressed = true;
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@ -546,6 +546,11 @@ void CMenus::RenderDemoList(CUIRect MainView)
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const char *pError = Client()->DemoPlayer_Play(m_lDemos[s_SelectedItem].m_aFilename);
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const char *pError = Client()->DemoPlayer_Play(m_lDemos[s_SelectedItem].m_aFilename);
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if(pError)
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if(pError)
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PopupMessage(Localize("Error"), str_comp(pError, "error loading demo") ? pError : Localize("error loading demo"), Localize("Ok"));
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PopupMessage(Localize("Error"), str_comp(pError, "error loading demo") ? pError : Localize("error loading demo"), Localize("Ok"));
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else
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{
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UI()->SetActiveItem(0);
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return;
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}
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}
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}
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}
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}
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}
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}
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@ -556,7 +561,10 @@ void CMenus::RenderDemoList(CUIRect MainView)
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if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &DeleteRect) || m_DeletePressed)
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if(DoButton_Menu(&s_DeleteButton, Localize("Delete"), 0, &DeleteRect) || m_DeletePressed)
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{
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{
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if(s_SelectedItem >= 0 && s_SelectedItem < m_lDemos.size())
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if(s_SelectedItem >= 0 && s_SelectedItem < m_lDemos.size())
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{
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UI()->SetActiveItem(0);
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m_Popup = POPUP_DELETE_DEMO;
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m_Popup = POPUP_DELETE_DEMO;
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}
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}
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}
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}
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}
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}
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}
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@ -165,6 +165,14 @@ void CPlayers::RenderHook(
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HookPos = mix(vec2(m_pClient->m_PredictedPrevChar.m_Pos.x, m_pClient->m_PredictedPrevChar.m_Pos.y),
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HookPos = mix(vec2(m_pClient->m_PredictedPrevChar.m_Pos.x, m_pClient->m_PredictedPrevChar.m_Pos.y),
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vec2(m_pClient->m_PredictedChar.m_Pos.x, m_pClient->m_PredictedChar.m_Pos.y), Client()->PredIntraGameTick());
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vec2(m_pClient->m_PredictedChar.m_Pos.x, m_pClient->m_PredictedChar.m_Pos.y), Client()->PredIntraGameTick());
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}
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}
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else if(pInfo.m_Local)
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{
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HookPos = mix(vec2(m_pClient->m_Snap.m_aCharacters[pPlayerChar->m_HookedPlayer].m_Prev.m_X,
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m_pClient->m_Snap.m_aCharacters[pPlayerChar->m_HookedPlayer].m_Prev.m_Y),
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vec2(m_pClient->m_Snap.m_aCharacters[pPlayerChar->m_HookedPlayer].m_Cur.m_X,
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m_pClient->m_Snap.m_aCharacters[pPlayerChar->m_HookedPlayer].m_Cur.m_Y),
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Client()->IntraGameTick());
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}
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else
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else
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HookPos = mix(vec2(pPrevChar->m_HookX, pPrevChar->m_HookY), vec2(pPlayerChar->m_HookX, pPlayerChar->m_HookY), Client()->IntraGameTick());
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HookPos = mix(vec2(pPrevChar->m_HookX, pPrevChar->m_HookY), vec2(pPlayerChar->m_HookX, pPlayerChar->m_HookY), Client()->IntraGameTick());
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}
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}
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@ -1,46 +1,38 @@
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/*#include <game/server/gamecontext.h>
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/*
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#include "character.h"
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#include <game/server/gamecontext.h>
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#include "flag.h"
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#include "flag.h"
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CFlag::CFlag(CGameWorld *pGameWorld, int Team, vec2 Pos, CCharacter *pOwner)
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CFlag::CFlag(CGameWorld *pGameWorld, int Team)
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: CEntity(pGameWorld, NETOBJTYPE_FLAG)
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: CEntity(pGameWorld, NETOBJTYPE_FLAG)
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{
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{
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m_Team = Team;
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m_Team = Team;
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m_Pos = Pos;
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m_ProximityRadius = ms_PhysSize;
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m_ProximityRadius = m_PhysSize;
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m_pCarryingCharacter = NULL;
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m_pCarryingCCharacter = pOwner;
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m_GrabTick = 0;
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GameServer()->m_World.InsertEntity(this);
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Reset();
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}
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}
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void CFlag::Reset()
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void CFlag::Reset()
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{
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{
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if(!m_pCarryingCCharacter)
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m_pCarryingCharacter = NULL;
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return;
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m_AtStand = 1;
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m_Pos = m_StandPos;
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GameServer()->m_World.DestroyEntity(this);
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m_Vel = vec2(0,0);
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}
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m_GrabTick = 0;
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void CFlag::Tick()
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{
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if(m_pCarryingCCharacter)
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m_Pos = m_pCarryingCCharacter->m_Pos;
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}
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}
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void CFlag::Snap(int SnappingClient)
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void CFlag::Snap(int SnappingClient)
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{
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{
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if((!m_pCarryingCCharacter && GameServer()->m_apPlayers[SnappingClient]->GetTeam() != m_Team && GameServer()->m_apPlayers[SnappingClient]->GetCharacter() && GameServer()->m_apPlayers[SnappingClient]->GetCharacter()->m_RaceState == CCharacter::RACE_STARTED)
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CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag));
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||(m_pCarryingCCharacter && !GameServer()->m_apPlayers[SnappingClient]->m_ShowOthers && SnappingClient != m_pCarryingCCharacter->GetPlayer()->GetCID()))
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return;
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CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Id, sizeof(CNetObj_Flag));
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pFlag->m_X = (int)m_Pos.x;
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pFlag->m_X = (int)m_Pos.x;
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pFlag->m_Y = (int)m_Pos.y;
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pFlag->m_Y = (int)m_Pos.y;
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pFlag->m_Team = m_Team;
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pFlag->m_Team = m_Team;
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pFlag->m_CarriedBy = -1;
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pFlag->m_CarriedBy = -1;
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if(!m_pCarryingCCharacter)
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if(m_AtStand)
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pFlag->m_CarriedBy = -2;
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pFlag->m_CarriedBy = -2;
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else if(m_pCarryingCCharacter && m_pCarryingCCharacter->GetPlayer())
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else if(m_pCarryingCharacter && m_pCarryingCharacter->GetPlayer())
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pFlag->m_CarriedBy = m_pCarryingCCharacter->GetPlayer()->GetCID();
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pFlag->m_CarriedBy = m_pCarryingCharacter->GetPlayer()->GetCID();
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}*/
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}
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*/
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@ -6,16 +6,21 @@
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class CFlag : public CEntity
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class CFlag : public CEntity
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{
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{
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public:
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public:
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static const int m_PhysSize = 14;
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static const int ms_PhysSize = 14;
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class CCharacter *m_pCarryingCCharacter;
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CCharacter *m_pCarryingCharacter;
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vec2 m_Vel;
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vec2 m_Vel;
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vec2 m_StandPos;
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int m_Team;
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int m_Team;
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int m_AtStand;
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int m_DropTick;
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int m_GrabTick;
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CFlag(CGameWorld *pGameWorld, int Team, vec2 Pos, class CCharacter *pOwner);
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CFlag(CGameWorld *pGameWorld, int Team);
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virtual void Reset();
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virtual void Reset();
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virtual void Tick();
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virtual void Snap(int SnappingClient);
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virtual void Snap(int SnappingClient);
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};
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};
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#endif*/
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#endif
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*/
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@ -1,6 +1,7 @@
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/* // copyright (c) 2007 magnus auvinen, see licence.txt for more info
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// copyright (c) 2007 magnus auvinen, see licence.txt for more info/*
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#include <game/mapitems.h>
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#include <game/mapitems.h>
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#include <game/server/entities/character.h>
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#include <game/server/entities/character.h>
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#include <game/server/entities/flag.h>
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#include <game/server/player.h>
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#include <game/server/player.h>
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#include <game/server/gamecontext.h>
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#include <game/server/gamecontext.h>
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#include "ctf.h"
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#include "ctf.h"
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@ -120,11 +121,11 @@ void CGameControllerCTF::Tick()
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float CaptureTime = (Server()->Tick() - F->m_GrabTick)/(float)Server()->TickSpeed();
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float CaptureTime = (Server()->Tick() - F->m_GrabTick)/(float)Server()->TickSpeed();
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if(CaptureTime <= 60)
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if(CaptureTime <= 60)
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{
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{
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str_format(aBuf, sizeof(aBuf), "The %s flag was captured by %s (%d.%s%d seconds)", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()), (int)CaptureTime%60, ((int)(CaptureTime*100)%100)<10?"0":"", (int)(CaptureTime*100)%100);
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str_format(aBuf, sizeof(aBuf), "The %s flag was captured by \"%s\" (%d.%s%d seconds)", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()), (int)CaptureTime%60, ((int)(CaptureTime*100)%100)<10?"0":"", (int)(CaptureTime*100)%100);
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}
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}
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else
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else
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{
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{
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str_format(aBuf, sizeof(aBuf), "The %s flag was captured by %s", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()));
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str_format(aBuf, sizeof(aBuf), "The %s flag was captured by \"%s\"", fi ? "blue" : "red", Server()->ClientName(F->m_pCarryingCharacter->GetPlayer()->GetCID()));
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}
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}
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GameServer()->SendChat(-1, -2, aBuf);
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GameServer()->SendChat(-1, -2, aBuf);
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for(int i = 0; i < 2; i++)
|
for(int i = 0; i < 2; i++)
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@ -210,40 +211,5 @@ void CGameControllerCTF::Tick()
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}
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}
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}
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}
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}
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}
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*/
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// Flag
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CFlag::CFlag(CGameWorld *pGameWorld, int Team)
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: CEntity(pGameWorld, NETOBJTYPE_FLAG)
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{
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m_Team = Team;
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m_ProximityRadius = ms_PhysSize;
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m_pCarryingCharacter = 0x0;
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m_GrabTick = 0;
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Reset();
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}
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void CFlag::Reset()
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{
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m_pCarryingCharacter = 0x0;
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m_AtStand = 1;
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m_Pos = m_StandPos;
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m_Vel = vec2(0,0);
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m_GrabTick = 0;
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}
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void CFlag::Snap(int SnappingClient)
|
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{
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CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag));
|
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pFlag->m_X = (int)m_Pos.x;
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pFlag->m_Y = (int)m_Pos.y;
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pFlag->m_Team = m_Team;
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pFlag->m_CarriedBy = -1;
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if(m_AtStand)
|
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pFlag->m_CarriedBy = -2;
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else if(m_pCarryingCharacter && m_pCarryingCharacter->GetPlayer())
|
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pFlag->m_CarriedBy = m_pCarryingCharacter->GetPlayer()->GetCID();
|
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}
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*/
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|
|
@ -16,25 +16,6 @@ public:
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virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
|
virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
|
||||||
};
|
};
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||||||
|
|
||||||
// TODO: move to seperate file
|
|
||||||
class CFlag : public CEntity
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
static const int ms_PhysSize = 14;
|
|
||||||
CCharacter *m_pCarryingCharacter;
|
|
||||||
vec2 m_Vel;
|
|
||||||
vec2 m_StandPos;
|
|
||||||
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|
||||||
int m_Team;
|
|
||||||
int m_AtStand;
|
|
||||||
int m_DropTick;
|
|
||||||
int m_GrabTick;
|
|
||||||
|
|
||||||
CFlag(CGameWorld *pGameWorld, int Team);
|
|
||||||
|
|
||||||
virtual void Reset();
|
|
||||||
virtual void Snap(int SnappingClient);
|
|
||||||
};
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
*/
|
*/
|
Loading…
Reference in a new issue