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Release fixes
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@ -1961,7 +1961,7 @@ void CGameClient::ConColorFromRgb(IConsole::IResult *pResult, void *pUserData)
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{
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CGameClient *pThis = (CGameClient*)pUserData;
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const char *pString = pResult->GetString(0);
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const size_t Length = strlen(pString);
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const size_t Length = str_length(pString);
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vec3 Hsl;
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vec3 Rgb;
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@ -26,12 +26,15 @@ const char *CEditor::Explain(int Tile, int Layer)
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case TILE_THROUGH_CUT:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "HOOKTRHOUGH: Shortcut for new hookthrough.";
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break;
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case TILE_THROUGH_ALL:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "HOOKTRHOUGH: Combined with collision tile is new hookthrough, otherwise stops hooks, from all directions.";
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break;
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case TILE_THROUGH_DIR:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "HOOKTRHOUGH: Combined with a collision tile is new hookthrough, otherwise stops hook, from one direction.";
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break;
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case TILE_THROUGH:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "HOOKTHROUGH: Combined with (UN)HOOKABLE tiles, allows to hook through the walls.";
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