diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 624150b39..2c29a612b 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -731,13 +731,14 @@ void CCharacter::Tick() } else { - if( g_Config.m_SvBroadcast[0] != 0) { - char aTmp[128]; - str_format(aTmp, sizeof(aTmp), "%s\n", g_Config.m_SvBroadcast); - strcat(aBuftime, aTmp); - GameServer()->SendBroadcast(g_Config.m_SvBroadcast, m_pPlayer->GetCID()); - } + if( g_Config.m_SvBroadcast[0] != 0) { + char aTmp[128],aYourBest[64]; + str_format(aYourBest, sizeof(aYourBest), "Your Best:'%s%d:%d'", ((pData->m_BestTime / 60) < 10)?"0":"", (int)(pData->m_BestTime / 60), (int)pData->m_BestTime % 60); + CPlayerData *pData = GameServer()->Score()->PlayerData(m_pPlayer->GetCID()); + str_format(aTmp, sizeof(aTmp), "%s\nServer Best:'%s%d:%d' %s", g_Config.m_SvBroadcast, ((GameServer()->m_pController->m_CurrentRecord / 60) < 10)?"0":"", (int)(GameServer()->m_pController->m_CurrentRecord / 60), (int)GameServer()->m_pController->m_CurrentRecord % 60, (pData->m_BestTime)?aYourBest:""); + GameServer()->SendBroadcast(aTmp, m_pPlayer->GetCID()); + } } m_RefreshTime = Server()->Tick(); }