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fixed text rendering problem. Closes #12
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@ -571,6 +571,8 @@ public:
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pSizeData = GetSize(pFont, ActualSize);
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RenderSetup(pFont, ActualSize);
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float Scale = 1/pSizeData->m_FontSize;
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// set length
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if(Length < 0)
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Length = str_length(pText);
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@ -679,7 +681,7 @@ public:
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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}
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Advance = pChr->m_AdvanceX + Kerning(pFont, Character, Nextcharacter)/Size;
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Advance = pChr->m_AdvanceX + Kerning(pFont, Character, Nextcharacter)*Scale;
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}
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if(pCursor->m_Flags&TEXTFLAG_STOP_AT_END && DrawX+(Advance+pChr->m_Width)*Size-pCursor->m_StartX > pCursor->m_LineWidth)
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