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fix wording
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@ -7,7 +7,7 @@ GameStateFlags = ["GAMEOVER", "SUDDENDEATH", "PAUSED", "RACETIME"]
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CharacterFlags = ["SOLO", "JETPACK", "NO_COLLISION", "ENDLESS_HOOK", "ENDLESS_JUMP", "SUPER",
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CharacterFlags = ["SOLO", "JETPACK", "NO_COLLISION", "ENDLESS_HOOK", "ENDLESS_JUMP", "SUPER",
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"DISABLE_HIT_HAMMER", "DISABLE_HIT_SHOTGUN", "DISABLE_HIT_GRENADE", "DISABLE_HIT_RIFLE", "DISABLE_HOOK",
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"DISABLE_HIT_HAMMER", "DISABLE_HIT_SHOTGUN", "DISABLE_HIT_GRENADE", "DISABLE_HIT_RIFLE", "DISABLE_HOOK",
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"TELEGUN_GUN", "TELEGUN_GRENADE", "TELEGUN_LASER",
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"TELEGUN_GUN", "TELEGUN_GRENADE", "TELEGUN_LASER",
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"FROZEN", "DEEP_FROZEN", "IS_SPECTATING"]
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"FROZEN", "DEEP_FROZEN", "SPECTATING"]
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Emoticons = ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY", "GHOST", "SUSHI", "SPLATTEE", "DEVILTEE", "ZOMG", "ZZZ", "WTF", "EYES", "QUESTION"]
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Emoticons = ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY", "GHOST", "SUSHI", "SPLATTEE", "DEVILTEE", "ZOMG", "ZZZ", "WTF", "EYES", "QUESTION"]
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@ -1159,7 +1159,7 @@ void CGameClient::OnNewSnapshot()
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pCharacterData->m_Flags & CHARACTERFLAG_TELEGUN_LASER;
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pCharacterData->m_Flags & CHARACTERFLAG_TELEGUN_LASER;
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// Other
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// Other
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m_aClients[Item.m_ID].m_Spectating = pCharacterData->m_Flags & CHARACTERFLAG_IS_SPECTATING;
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m_aClients[Item.m_ID].m_Spectating = pCharacterData->m_Flags & CHARACTERFLAG_SPECTATING;
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}
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}
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else if(Item.m_Type == NETOBJTYPE_SPECTATORINFO)
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else if(Item.m_Type == NETOBJTYPE_SPECTATORINFO)
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{
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{
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@ -1195,7 +1195,7 @@ void CCharacter::Snap(int SnappingClient)
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if(m_Hit&DISABLE_HIT_SHOTGUN)
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if(m_Hit&DISABLE_HIT_SHOTGUN)
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_DISABLE_HIT_SHOTGUN;
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_DISABLE_HIT_SHOTGUN;
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if(IsPaused())
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if(IsPaused())
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_IS_SPECTATING;
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_SPECTATING;
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if(m_HasTeleGun)
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if(m_HasTeleGun)
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_TELEGUN_GUN;
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pDDNetCharacter->m_Flags |= CHARACTERFLAG_TELEGUN_GUN;
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if(m_HasTeleGrenade)
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if(m_HasTeleGrenade)
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