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Remove unused m_HookState assignments
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@ -251,7 +251,6 @@ void CCharacterCore::Tick(bool UseInput, bool DoDeferredTick)
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if(m_HookState == HOOK_IDLE)
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if(m_HookState == HOOK_IDLE)
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{
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{
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SetHookedPlayer(-1);
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SetHookedPlayer(-1);
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m_HookState = HOOK_IDLE;
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m_HookPos = m_Pos;
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m_HookPos = m_Pos;
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}
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}
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else if(m_HookState >= HOOK_RETRACT_START && m_HookState < HOOK_RETRACT_END)
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else if(m_HookState >= HOOK_RETRACT_START && m_HookState < HOOK_RETRACT_END)
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