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Merge pull request #168 from Learath2/pr_FixAutoupdate
Fix a couple of small problems
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commit
0e99b5c908
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@ -1288,6 +1288,8 @@ void CMenus::RenderServerbrowser(CUIRect MainView)
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str_format(aBuf, sizeof(aBuf), "DDNet %s is out!", Client()->LatestVersion());
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TextRender()->TextColor(1.0f, 0.4f, 0.4f, 1.0f);
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}
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else if(State == IAutoUpdate::CLEAN)
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str_format(aBuf, sizeof(aBuf), Localize("Current version: %s"), GAME_VERSION);
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else if(State >= IAutoUpdate::GETTING_MANIFEST && State < IAutoUpdate::NEED_RESTART)
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str_format(aBuf, sizeof(aBuf), "Downloading %s:", AutoUpdate()->GetCurrentFile());
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else if(State == IAutoUpdate::FAIL)
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@ -1338,7 +1340,7 @@ void CMenus::RenderServerbrowser(CUIRect MainView)
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ProgressBar.y += 2.0f;
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ProgressBar.HMargin(1.0f, &ProgressBar);
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RenderTools()->DrawUIRect(&ProgressBar, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 5.0f);
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ProgressBar.w = (float)AutoUpdate()->GetCurrentPercent();
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ProgressBar.w = clamp((float)AutoUpdate()->GetCurrentPercent(), 10.0f, 100.0f);
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RenderTools()->DrawUIRect(&ProgressBar, vec4(1.0f, 1.0f, 1.0f, 0.5f), CUI::CORNER_ALL, 5.0f);
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}
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#else
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