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https://github.com/ddnet/ddnet.git
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fixed a missing translation
This commit is contained in:
parent
08c03104b4
commit
0e6aca2b28
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@ -621,6 +621,9 @@ Size:
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Sound error
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Spectator mode
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Stop record
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@ -612,6 +612,9 @@ Size:
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Sound error
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Spectator mode
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Stop record
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@ -633,6 +633,9 @@ Show ingame HUD
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Size:
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Spectator mode
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There's an unsaved map in the editor, you might want to save it before you quit the game.\nQuit anyway?
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@ -618,6 +618,9 @@ Size:
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Sound error
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Spectator mode
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Stop record
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@ -627,6 +627,9 @@ Size:
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Sound error
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Spectator mode
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The audio device couldn't be initialised.
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@ -633,6 +633,9 @@ Show ingame HUD
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Size:
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==
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Spectator mode
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==
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There's an unsaved map in the editor, you might want to save it before you quit the game.\nQuit anyway?
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@ -627,6 +627,9 @@ Size:
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Sound error
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Spectator mode
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Sudden Death
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@ -618,6 +618,9 @@ Size:
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Sound error
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==
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Spectator mode
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==
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Stop record
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==
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@ -618,6 +618,9 @@ Size:
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Sound error
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==
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Spectator mode
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==
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Stop record
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==
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@ -633,6 +633,9 @@ Show ingame HUD
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Size:
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==
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Spectator mode
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==
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There's an unsaved map in the editor, you might want to save it before you quit the game.\nQuit anyway?
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==
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@ -618,6 +618,9 @@ Size:
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Sound error
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==
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Spectator mode
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==
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Stop record
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==
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@ -618,6 +618,9 @@ Size:
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Sound error
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==
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Spectator mode
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==
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Stop record
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==
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@ -633,6 +633,9 @@ Show ingame HUD
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Size:
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==
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Spectator mode
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==
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There's an unsaved map in the editor, you might want to save it before you quit the game.\nQuit anyway?
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@ -609,6 +609,9 @@ Size:
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Sound error
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Spectator mode
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Stop record
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@ -624,6 +624,9 @@ Size:
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Sound error
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Spectator mode
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The audio device couldn't be initialised.
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@ -430,7 +430,7 @@ static CKeyInfo gs_aKeys[] =
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Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer");
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Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon");
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Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon");
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Localize("Spectate");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");
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Localize("Spectator mode");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");
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*/
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const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);
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