mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
Don't rely on snapshot for ddnet gametype
This commit is contained in:
parent
9e23623fa1
commit
0ddc7fddb4
|
@ -113,29 +113,29 @@ void CMapImages::LoadBackground(class CLayers *pLayers, class IMap *pMap)
|
|||
OnMapLoadImpl(pLayers, pMap);
|
||||
}
|
||||
|
||||
bool CMapImages::HasFrontLayer()
|
||||
bool CMapImages::HasFrontLayer(EMapImageModType ModType)
|
||||
{
|
||||
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
|
||||
return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE;
|
||||
}
|
||||
|
||||
bool CMapImages::HasSpeedupLayer()
|
||||
bool CMapImages::HasSpeedupLayer(EMapImageModType ModType)
|
||||
{
|
||||
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
|
||||
return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE;
|
||||
}
|
||||
|
||||
bool CMapImages::HasSwitchLayer()
|
||||
bool CMapImages::HasSwitchLayer(EMapImageModType ModType)
|
||||
{
|
||||
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
|
||||
return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE;
|
||||
}
|
||||
|
||||
bool CMapImages::HasTeleLayer()
|
||||
bool CMapImages::HasTeleLayer(EMapImageModType ModType)
|
||||
{
|
||||
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
|
||||
return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE;
|
||||
}
|
||||
|
||||
bool CMapImages::HasTuneLayer()
|
||||
bool CMapImages::HasTuneLayer(EMapImageModType ModType)
|
||||
{
|
||||
return GameClient()->m_GameInfo.m_EntitiesDDNet || GameClient()->m_GameInfo.m_EntitiesDDRace;
|
||||
return ModType == MAP_IMAGE_MOD_TYPE_DDNET || ModType == MAP_IMAGE_MOD_TYPE_DDRACE;
|
||||
}
|
||||
|
||||
IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType EntityLayerType)
|
||||
|
@ -175,9 +175,9 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
|
|||
EntitiesModType = MAP_IMAGE_MOD_TYPE_VANILLA;
|
||||
}
|
||||
|
||||
if(!m_EntitiesIsLoaded[EntitiesModType + (int)EntitesAreMasked])
|
||||
if(!m_EntitiesIsLoaded[(EntitiesModType * 2) + (int)EntitesAreMasked])
|
||||
{
|
||||
m_EntitiesIsLoaded[EntitiesModType + (int)EntitesAreMasked] = true;
|
||||
m_EntitiesIsLoaded[(EntitiesModType * 2) + (int)EntitesAreMasked] = true;
|
||||
|
||||
// any mod that does not mask, will get all layers unmasked
|
||||
bool WasUnknwon = !EntitesAreMasked;
|
||||
|
@ -185,11 +185,11 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
|
|||
char aPath[64];
|
||||
str_format(aPath, sizeof(aPath), "editor/entities_clear/%s.png", pEntities);
|
||||
|
||||
bool GameTypeHasFrontLayer = HasFrontLayer() || WasUnknwon;
|
||||
bool GameTypeHasSpeedupLayer = HasSpeedupLayer() || WasUnknwon;
|
||||
bool GameTypeHasSwitchLayer = HasSwitchLayer() || WasUnknwon;
|
||||
bool GameTypeHasTeleLayer = HasTeleLayer() || WasUnknwon;
|
||||
bool GameTypeHasTuneLayer = HasTuneLayer() || WasUnknwon;
|
||||
bool GameTypeHasFrontLayer = HasFrontLayer(EntitiesModType) || WasUnknwon;
|
||||
bool GameTypeHasSpeedupLayer = HasSpeedupLayer(EntitiesModType) || WasUnknwon;
|
||||
bool GameTypeHasSwitchLayer = HasSwitchLayer(EntitiesModType) || WasUnknwon;
|
||||
bool GameTypeHasTeleLayer = HasTeleLayer(EntitiesModType) || WasUnknwon;
|
||||
bool GameTypeHasTuneLayer = HasTuneLayer(EntitiesModType) || WasUnknwon;
|
||||
|
||||
int TextureLoadFlag = Graphics()->HasTextureArrays() ? IGraphics::TEXLOAD_TO_2D_ARRAY_TEXTURE : IGraphics::TEXLOAD_TO_3D_TEXTURE;
|
||||
|
||||
|
@ -224,7 +224,7 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
|
|||
else if(n == MAP_IMAGE_ENTITY_LAYER_TYPE_TUNE && !GameTypeHasTuneLayer)
|
||||
BuildThisLayer = false;
|
||||
|
||||
dbg_assert(m_EntitiesTextures[EntitiesModType + (int)EntitesAreMasked][n] == -1, "entities texture already loaded when it should not be");
|
||||
dbg_assert(m_EntitiesTextures[(EntitiesModType * 2) + (int)EntitesAreMasked][n] == -1, "entities texture already loaded when it should not be");
|
||||
|
||||
if(BuildThisLayer)
|
||||
{
|
||||
|
@ -293,7 +293,7 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
|
|||
}
|
||||
}
|
||||
|
||||
m_EntitiesTextures[EntitiesModType + (int)EntitesAreMasked][n] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
|
||||
m_EntitiesTextures[(EntitiesModType * 2) + (int)EntitesAreMasked][n] = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -304,7 +304,7 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
|
|||
|
||||
m_TransparentTexture = Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, pBuildImgData, ImgInfo.m_Format, TextureLoadFlag, aPath);
|
||||
}
|
||||
m_EntitiesTextures[EntitiesModType + (int)EntitesAreMasked][n] = m_TransparentTexture;
|
||||
m_EntitiesTextures[(EntitiesModType * 2) + (int)EntitesAreMasked][n] = m_TransparentTexture;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -312,7 +312,7 @@ IGraphics::CTextureHandle CMapImages::GetEntities(EMapImageEntityLayerType Entit
|
|||
}
|
||||
}
|
||||
|
||||
return m_EntitiesTextures[EntitiesModType + (int)EntitesAreMasked][EntityLayerType];
|
||||
return m_EntitiesTextures[(EntitiesModType * 2) + (int)EntitesAreMasked][EntityLayerType];
|
||||
}
|
||||
|
||||
IGraphics::CTextureHandle CMapImages::GetSpeedupArrow()
|
||||
|
|
|
@ -36,11 +36,11 @@ class CMapImages : public CComponent
|
|||
int m_aTextureUsedByTileOrQuadLayerFlag[64]; // 0: nothing, 1(as flag): tile layer, 2(as flag): quad layer
|
||||
int m_Count;
|
||||
|
||||
bool HasFrontLayer();
|
||||
bool HasSpeedupLayer();
|
||||
bool HasSwitchLayer();
|
||||
bool HasTeleLayer();
|
||||
bool HasTuneLayer();
|
||||
bool HasFrontLayer(EMapImageModType ModType);
|
||||
bool HasSpeedupLayer(EMapImageModType ModType);
|
||||
bool HasSwitchLayer(EMapImageModType ModType);
|
||||
bool HasTeleLayer(EMapImageModType ModType);
|
||||
bool HasTuneLayer(EMapImageModType ModType);
|
||||
|
||||
public:
|
||||
CMapImages();
|
||||
|
|
Loading…
Reference in a new issue