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Try default opengl settings first, when vulkan fails
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@ -885,6 +885,15 @@ int CGraphicsBackend_SDL_GL::Init(const char *pName, int *pScreen, int *pWidth,
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{
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{
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if(m_BackendType == BACKEND_TYPE_VULKAN)
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if(m_BackendType == BACKEND_TYPE_VULKAN)
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{
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{
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// try default opengl settings
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str_copy(g_Config.m_GfxBackend, "OpenGL", std::size(g_Config.m_GfxBackend));
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g_Config.m_GfxGLMajor = 3;
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g_Config.m_GfxGLMinor = 0;
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g_Config.m_GfxGLPatch = 0;
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// do another analysis round too, just in case
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g_Config.m_Gfx3DTextureAnalysisDone = 0;
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g_Config.m_GfxDriverIsBlocked = 0;
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SDL_setenv("DDNET_DRIVER", "OpenGL", 1);
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SDL_setenv("DDNET_DRIVER", "OpenGL", 1);
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m_BackendType = DetectBackend();
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m_BackendType = DetectBackend();
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}
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}
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