diff --git a/data/editor/entities.png b/data/editor/entities.png index 56c405011..ce2ec25ac 100644 Binary files a/data/editor/entities.png and b/data/editor/entities.png differ diff --git a/data/editor/entities_clear.png b/data/editor/entities_clear.png index 4f516437e..03f285c49 100644 Binary files a/data/editor/entities_clear.png and b/data/editor/entities_clear.png differ diff --git a/data/editor/front.png b/data/editor/front.png index 62d70da88..77137d016 100644 Binary files a/data/editor/front.png and b/data/editor/front.png differ diff --git a/src/game/collision.cpp b/src/game/collision.cpp index 10a22866b..c10ad34d4 100644 --- a/src/game/collision.cpp +++ b/src/game/collision.cpp @@ -131,7 +131,7 @@ void CCollision::Init(class CLayers *pLayers) } // DDRace tiles - if(Index == TILE_THROUGH || Index == TILE_WALLJUMP || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH_START) || (Index >= TILE_EHOOK_START && Index <= TILE_SOLO_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE)) + if(Index == TILE_THROUGH || Index == TILE_FREEZE || (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) || (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_END) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_NPC_END && Index <= TILE_NPH_END) || (Index >= TILE_NPC_START && Index <= TILE_NPH_START)) m_pFront[i].m_Index = Index; } } @@ -157,7 +157,7 @@ void CCollision::Init(class CLayers *pLayers) } // DDRace tiles - if(Index == TILE_THROUGH || Index == TILE_WALLJUMP || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH_START) || (Index >= TILE_EHOOK_START && Index <= TILE_SOLO_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE)) + if(Index == TILE_THROUGH || Index == TILE_FREEZE || (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) || (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_END) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_NPC_END && Index <= TILE_NPH_END) || (Index >= TILE_NPC_START && Index <= TILE_NPH_START)) m_pTiles[i].m_Index = Index; } }