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Merge pull request #7990 from Robyt3/Client-Console-Minor-Refactoring
Minor refactoring of console rendering
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commit
0c7015bdf8
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@ -884,9 +884,7 @@ void CGameConsole::OnRender()
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CUIRect Screen = *UI()->Screen();
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CInstance *pConsole = CurrentConsole();
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float MaxConsoleHeight = Screen.h * 3 / 5.0f;
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float ConsoleHeight;
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const float MaxConsoleHeight = Screen.h * 3 / 5.0f;
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float Progress = (Client()->GlobalTime() - (m_StateChangeEnd - m_StateChangeDuration)) / m_StateChangeDuration;
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if(Progress >= 1.0f)
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@ -916,15 +914,14 @@ void CGameConsole::OnRender()
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Input()->MouseModeAbsolute();
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float ConsoleHeightScale;
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if(m_ConsoleState == CONSOLE_OPENING)
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ConsoleHeightScale = ConsoleScaleFunc(Progress);
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else if(m_ConsoleState == CONSOLE_CLOSING)
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ConsoleHeightScale = ConsoleScaleFunc(1.0f - Progress);
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else // if (console_state == CONSOLE_OPEN)
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else // CONSOLE_OPEN
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ConsoleHeightScale = ConsoleScaleFunc(1.0f);
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ConsoleHeight = ConsoleHeightScale * MaxConsoleHeight;
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const float ConsoleHeight = ConsoleHeightScale * MaxConsoleHeight;
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UI()->MapScreen();
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@ -959,6 +956,7 @@ void CGameConsole::OnRender()
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Array[1] = IGraphics::CColorVertex(1, 0, 0, 0, 0.0f);
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Array[2] = IGraphics::CColorVertex(2, 0, 0, 0, 0.25f);
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Array[3] = IGraphics::CColorVertex(3, 0, 0, 0, 0.25f);
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Graphics()->SetColorVertex(Array, 4);
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QuadItem = IGraphics::CQuadItem(0, ConsoleHeight - 20, Screen.w, 10);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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@ -973,15 +971,14 @@ void CGameConsole::OnRender()
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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ConsoleHeight -= 22.0f;
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{
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// Get height of 1 line
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float LineHeight = TextRender()->TextBoundingBox(FONT_SIZE, " ", -1, -1, LINE_SPACING).m_H;
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const float LineHeight = TextRender()->TextBoundingBox(FONT_SIZE, " ", -1, -1.0f, LINE_SPACING).m_H;
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const float RowHeight = FONT_SIZE * 1.5f;
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float RowHeight = FONT_SIZE * 1.5f;
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float x = 3;
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float y = ConsoleHeight - RowHeight - 5.0f;
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float y = ConsoleHeight - RowHeight - 27.0f;
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const float InitialX = x;
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const float InitialY = y;
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@ -1150,11 +1147,9 @@ void CGameConsole::OnRender()
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const float XScale = Graphics()->ScreenWidth() / Screen.w;
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const float YScale = Graphics()->ScreenHeight() / Screen.h;
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float CalcOffsetY = 0;
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while(y - (CalcOffsetY + LineHeight) > RowHeight)
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CalcOffsetY += LineHeight;
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float ClipStartY = y - CalcOffsetY;
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Graphics()->ClipEnable(0, ClipStartY * YScale, Screen.w * XScale, y * YScale - ClipStartY * YScale);
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const float CalcOffsetY = LineHeight * std::floor((y - RowHeight) / LineHeight);
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const float ClipStartY = (y - CalcOffsetY) * YScale;
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Graphics()->ClipEnable(0, ClipStartY, Screen.w * XScale, y * YScale - ClipStartY);
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while(pEntry)
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{
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@ -1175,25 +1170,24 @@ void CGameConsole::OnRender()
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OffsetY -= (pConsole->m_BacklogLastActiveLine - SkippedLines) * LineHeight;
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}
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float LocalOffsetY = OffsetY + pEntry->m_YOffset / (float)pEntry->m_LineCount;
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const float LocalOffsetY = OffsetY + pEntry->m_YOffset / (float)pEntry->m_LineCount;
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OffsetY += pEntry->m_YOffset;
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// Only apply offset if we do not keep scroll position (m_BacklogCurLine == 0)
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if((pConsole->m_HasSelection || pConsole->m_MouseIsPress) && pConsole->m_NewLineCounter > 0 && pConsole->m_BacklogCurLine == 0)
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{
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float MouseExtraOff = pEntry->m_YOffset;
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pConsole->m_MousePress.y -= MouseExtraOff;
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pConsole->m_MousePress.y -= pEntry->m_YOffset;
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if(!pConsole->m_MouseIsPress)
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pConsole->m_MouseRelease.y -= MouseExtraOff;
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pConsole->m_MouseRelease.y -= pEntry->m_YOffset;
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}
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// stop rendering when lines reach the top
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bool Outside = y - OffsetY <= RowHeight;
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int CanRenderOneLine = y - LocalOffsetY > RowHeight;
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const bool Outside = y - OffsetY <= RowHeight;
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const bool CanRenderOneLine = y - LocalOffsetY > RowHeight;
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if(Outside && !CanRenderOneLine)
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break;
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int LinesNotRendered = pEntry->m_LineCount - minimum((int)std::floor((y - LocalOffsetY) / RowHeight), pEntry->m_LineCount);
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const int LinesNotRendered = pEntry->m_LineCount - minimum((int)std::floor((y - LocalOffsetY) / RowHeight), pEntry->m_LineCount);
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pConsole->m_LinesRendered -= LinesNotRendered;
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TextRender()->SetCursor(&Cursor, 0.0f, y - OffsetY, FONT_SIZE, TEXTFLAG_RENDER);
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