Merge pull request #7990 from Robyt3/Client-Console-Minor-Refactoring

Minor refactoring of console rendering
This commit is contained in:
Edgar 2024-02-18 15:21:12 +00:00 committed by GitHub
commit 0c7015bdf8
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -884,9 +884,7 @@ void CGameConsole::OnRender()
CUIRect Screen = *UI()->Screen();
CInstance *pConsole = CurrentConsole();
float MaxConsoleHeight = Screen.h * 3 / 5.0f;
float ConsoleHeight;
const float MaxConsoleHeight = Screen.h * 3 / 5.0f;
float Progress = (Client()->GlobalTime() - (m_StateChangeEnd - m_StateChangeDuration)) / m_StateChangeDuration;
if(Progress >= 1.0f)
@ -916,15 +914,14 @@ void CGameConsole::OnRender()
Input()->MouseModeAbsolute();
float ConsoleHeightScale;
if(m_ConsoleState == CONSOLE_OPENING)
ConsoleHeightScale = ConsoleScaleFunc(Progress);
else if(m_ConsoleState == CONSOLE_CLOSING)
ConsoleHeightScale = ConsoleScaleFunc(1.0f - Progress);
else // if (console_state == CONSOLE_OPEN)
else // CONSOLE_OPEN
ConsoleHeightScale = ConsoleScaleFunc(1.0f);
ConsoleHeight = ConsoleHeightScale * MaxConsoleHeight;
const float ConsoleHeight = ConsoleHeightScale * MaxConsoleHeight;
UI()->MapScreen();
@ -959,6 +956,7 @@ void CGameConsole::OnRender()
Array[1] = IGraphics::CColorVertex(1, 0, 0, 0, 0.0f);
Array[2] = IGraphics::CColorVertex(2, 0, 0, 0, 0.25f);
Array[3] = IGraphics::CColorVertex(3, 0, 0, 0, 0.25f);
Graphics()->SetColorVertex(Array, 4);
QuadItem = IGraphics::CQuadItem(0, ConsoleHeight - 20, Screen.w, 10);
Graphics()->QuadsDrawTL(&QuadItem, 1);
@ -973,15 +971,14 @@ void CGameConsole::OnRender()
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
ConsoleHeight -= 22.0f;
{
// Get height of 1 line
float LineHeight = TextRender()->TextBoundingBox(FONT_SIZE, " ", -1, -1, LINE_SPACING).m_H;
const float LineHeight = TextRender()->TextBoundingBox(FONT_SIZE, " ", -1, -1.0f, LINE_SPACING).m_H;
const float RowHeight = FONT_SIZE * 1.5f;
float RowHeight = FONT_SIZE * 1.5f;
float x = 3;
float y = ConsoleHeight - RowHeight - 5.0f;
float y = ConsoleHeight - RowHeight - 27.0f;
const float InitialX = x;
const float InitialY = y;
@ -1150,11 +1147,9 @@ void CGameConsole::OnRender()
const float XScale = Graphics()->ScreenWidth() / Screen.w;
const float YScale = Graphics()->ScreenHeight() / Screen.h;
float CalcOffsetY = 0;
while(y - (CalcOffsetY + LineHeight) > RowHeight)
CalcOffsetY += LineHeight;
float ClipStartY = y - CalcOffsetY;
Graphics()->ClipEnable(0, ClipStartY * YScale, Screen.w * XScale, y * YScale - ClipStartY * YScale);
const float CalcOffsetY = LineHeight * std::floor((y - RowHeight) / LineHeight);
const float ClipStartY = (y - CalcOffsetY) * YScale;
Graphics()->ClipEnable(0, ClipStartY, Screen.w * XScale, y * YScale - ClipStartY);
while(pEntry)
{
@ -1175,25 +1170,24 @@ void CGameConsole::OnRender()
OffsetY -= (pConsole->m_BacklogLastActiveLine - SkippedLines) * LineHeight;
}
float LocalOffsetY = OffsetY + pEntry->m_YOffset / (float)pEntry->m_LineCount;
const float LocalOffsetY = OffsetY + pEntry->m_YOffset / (float)pEntry->m_LineCount;
OffsetY += pEntry->m_YOffset;
// Only apply offset if we do not keep scroll position (m_BacklogCurLine == 0)
if((pConsole->m_HasSelection || pConsole->m_MouseIsPress) && pConsole->m_NewLineCounter > 0 && pConsole->m_BacklogCurLine == 0)
{
float MouseExtraOff = pEntry->m_YOffset;
pConsole->m_MousePress.y -= MouseExtraOff;
pConsole->m_MousePress.y -= pEntry->m_YOffset;
if(!pConsole->m_MouseIsPress)
pConsole->m_MouseRelease.y -= MouseExtraOff;
pConsole->m_MouseRelease.y -= pEntry->m_YOffset;
}
// stop rendering when lines reach the top
bool Outside = y - OffsetY <= RowHeight;
int CanRenderOneLine = y - LocalOffsetY > RowHeight;
const bool Outside = y - OffsetY <= RowHeight;
const bool CanRenderOneLine = y - LocalOffsetY > RowHeight;
if(Outside && !CanRenderOneLine)
break;
int LinesNotRendered = pEntry->m_LineCount - minimum((int)std::floor((y - LocalOffsetY) / RowHeight), pEntry->m_LineCount);
const int LinesNotRendered = pEntry->m_LineCount - minimum((int)std::floor((y - LocalOffsetY) / RowHeight), pEntry->m_LineCount);
pConsole->m_LinesRendered -= LinesNotRendered;
TextRender()->SetCursor(&Cursor, 0.0f, y - OffsetY, FONT_SIZE, TEXTFLAG_RENDER);