From 0c0ab27532a524be3ecb3fdc241ea26f70763294 Mon Sep 17 00:00:00 2001 From: timgame Date: Thu, 12 Mar 2015 19:37:36 +0100 Subject: [PATCH] fixed loading unused tiles in game and front layer --- src/game/collision.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/collision.cpp b/src/game/collision.cpp index 10a22866b..c10ad34d4 100644 --- a/src/game/collision.cpp +++ b/src/game/collision.cpp @@ -131,7 +131,7 @@ void CCollision::Init(class CLayers *pLayers) } // DDRace tiles - if(Index == TILE_THROUGH || Index == TILE_WALLJUMP || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH_START) || (Index >= TILE_EHOOK_START && Index <= TILE_SOLO_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE)) + if(Index == TILE_THROUGH || Index == TILE_FREEZE || (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) || (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_END) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_NPC_END && Index <= TILE_NPH_END) || (Index >= TILE_NPC_START && Index <= TILE_NPH_START)) m_pFront[i].m_Index = Index; } } @@ -157,7 +157,7 @@ void CCollision::Init(class CLayers *pLayers) } // DDRace tiles - if(Index == TILE_THROUGH || Index == TILE_WALLJUMP || (Index >= TILE_FREEZE && Index <= TILE_UNFREEZE) || (Index >= TILE_SWITCHOPEN && Index <= TILE_TELECHECKIN) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH_START) || (Index >= TILE_EHOOK_START && Index <= TILE_SOLO_END) || (Index >= TILE_DFREEZE && Index <= TILE_DUNFREEZE)) + if(Index == TILE_THROUGH || Index == TILE_FREEZE || (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) || (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_END) || (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) || Index == TILE_CP || Index == TILE_CP_F || (Index >= TILE_OLDLASER && Index <= TILE_NPH) || (Index >= TILE_NPC_END && Index <= TILE_NPH_END) || (Index >= TILE_NPC_START && Index <= TILE_NPH_START)) m_pTiles[i].m_Index = Index; } }