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Added TargetID in Sv_Chat for whispers
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parent
208000d157
commit
0bf36fbbe5
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@ -246,6 +246,7 @@ Messages = [
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NetMessage("Sv_Chat", [
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NetIntRange("m_Mode", 0, 'NUM_CHATS-1'),
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NetIntRange("m_ClientID", -1, 'MAX_CLIENTS-1'),
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NetIntRange("m_TargetID", -1, 'MAX_CLIENTS-1'),
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NetStringStrict("m_pMessage"),
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]),
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@ -359,11 +359,11 @@ void CChat::OnMessage(int MsgType, void *pRawMsg)
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if(MsgType == NETMSGTYPE_SV_CHAT)
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{
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CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
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AddLine(pMsg->m_ClientID, pMsg->m_Mode, pMsg->m_pMessage);
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AddLine(pMsg->m_ClientID, pMsg->m_Mode, pMsg->m_pMessage, pMsg->m_TargetID);
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}
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}
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void CChat::AddLine(int ClientID, int Mode, const char *pLine)
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void CChat::AddLine(int ClientID, int Mode, const char *pLine, int TargetID)
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{
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if(*pLine == 0 || (ClientID != -1 && (!g_Config.m_ClShowsocial || m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client
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m_pClient->m_aClients[ClientID].m_ChatIgnore ||
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@ -419,6 +419,7 @@ void CChat::AddLine(int ClientID, int Mode, const char *pLine)
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m_aLines[m_CurrentLine].m_Size[0].y = -1.0f;
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m_aLines[m_CurrentLine].m_Size[1].y = -1.0f;
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m_aLines[m_CurrentLine].m_ClientID = ClientID;
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m_aLines[m_CurrentLine].m_TargetID = TargetID;
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m_aLines[m_CurrentLine].m_Mode = Mode;
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m_aLines[m_CurrentLine].m_NameColor = -2;
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@ -790,34 +791,27 @@ void CChat::OnRender()
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}
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char aBuf[48];
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if(Line.m_Mode == CHAT_TEAM)
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{
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TextColor = ColorTeamPre;
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str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Team"));
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TextRender()->TextShadowed(&Cursor, aBuf, -1, ShadowOffset, ShadowColor, TextColor);
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}
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else if(Line.m_Mode == CHAT_WHISPER)
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if(Line.m_Mode == CHAT_WHISPER)
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{
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TextColor = ColorWhisper;
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ShadowColor = ShadowWhisper;
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str_format(aBuf, sizeof(aBuf), "[%s] ", Localize("Whisper"));
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const int LocalCID = m_pClient->m_LocalClientID;
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if(Line.m_ClientID == LocalCID && Line.m_TargetID >= 0)
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{
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str_format(aBuf, sizeof(aBuf), "%s [%s] ", Localize("To"),
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m_pClient->m_aClients[Line.m_TargetID].m_aName);
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}
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else if(Line.m_TargetID == LocalCID)
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{
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str_format(aBuf, sizeof(aBuf), "%s [%s] ", Localize("From"),
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m_pClient->m_aClients[Line.m_ClientID].m_aName);
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}
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else
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dbg_break();
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TextRender()->TextShadowed(&Cursor, aBuf, -1, ShadowOffset, ShadowColor, TextColor);
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}
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// we have to break protocol to make that work
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// CNetMsg_Sv_Chat needs a TargetID, like Cl_Chat
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#if 0
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if(line.m_Mode == CHAT_WHISPER)
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{
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TextColor = vec4(1.0f, 0.5f, 0.9f, Blend);
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if(line.m_ClientID == m_pClient->m_LocalClientID)
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TextRender()->TextEx(&Cursor, "To ", -1);
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else
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TextRender()->TextEx(&Cursor, "From ", -1);
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}
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#endif
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// render name
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if(Line.m_ClientID == -1)
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TextColor = ColorSystem;
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@ -20,6 +20,7 @@ class CChat : public CComponent
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int64 m_Time;
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vec2 m_Size[2];
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int m_ClientID;
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int m_TargetID;
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int m_Mode;
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int m_NameColor;
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char m_aName[64];
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@ -74,7 +75,7 @@ public:
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bool IsActive() const { return m_Mode != CHAT_NONE; }
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void AddLine(int ClientID, int Team, const char *pLine);
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void AddLine(int ClientID, int Team, const char *pLine, int TargetID = -1);
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void EnableMode(int Team);
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@ -214,6 +214,7 @@ void CGameContext::SendChat(int ChatterClientID, int Mode, int To, const char *p
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Msg.m_Mode = Mode;
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Msg.m_ClientID = ChatterClientID;
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Msg.m_pMessage = pText;
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Msg.m_TargetID = -1;
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if(Mode == CHAT_ALL)
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
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@ -234,6 +235,7 @@ void CGameContext::SendChat(int ChatterClientID, int Mode, int To, const char *p
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else // Mode == CHAT_WHISPER
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{
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// send to the clients
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Msg.m_TargetID = To;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ChatterClientID);
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To);
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}
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