Fix: Even show correct team if there was a locked team before

This commit is contained in:
def 2014-02-02 11:10:00 +01:00
parent eca83be1ee
commit 0be802c005

View file

@ -300,7 +300,7 @@ void CPlayer::OnDisconnect(const char *pReason)
}
CGameControllerDDRace* Controller = (CGameControllerDDRace*)GameServer()->m_pController;
Controller->m_Teams.m_Core.Team(m_ClientID, 0);
Controller->m_Teams.SetForceCharacterTeam(m_ClientID, 0);
}
void CPlayer::OnPredictedInput(CNetObj_PlayerInput *NewInput)