mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-09 09:38:19 +00:00
Manual preparation for cleaner clang-format
Also include what you use explicitly
This commit is contained in:
parent
a5cf31040b
commit
0bac9f0de8
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@ -2,12 +2,16 @@
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Language: Cpp
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AccessModifierOffset: -8
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AlignAfterOpenBracket: DontAlign
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AlignEscapedNewlines: DontAlign
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AlignTrailingComments: false
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AllowShortFunctionsOnASingleLine: Inline
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AllowShortBlocksOnASingleLine: Always
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AllowShortCaseLabelsOnASingleLine: true
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AllowShortFunctionsOnASingleLine: All
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AlwaysBreakTemplateDeclarations: true
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BasedOnStyle: LLVM
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BreakBeforeBraces: Custom
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BreakBeforeTernaryOperators: false
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BreakConstructorInitializers: AfterColon
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BreakStringLiterals: true
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BraceWrapping:
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AfterCaseLabel: true
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@ -22,18 +22,18 @@ void AntibotDump(void)
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{
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g_pData->m_pfnLog("null antibot", g_pData->m_pUser);
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}
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void AntibotOnPlayerInit(int ClientID) { (void)ClientID; }
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void AntibotOnPlayerDestroy(int ClientID) { (void)ClientID; }
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void AntibotOnSpawn(int ClientID) { (void)ClientID; }
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void AntibotOnHammerFireReloading(int ClientID) { (void)ClientID; }
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void AntibotOnHammerFire(int ClientID) { (void)ClientID; }
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void AntibotOnHammerHit(int ClientID) { (void)ClientID; }
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void AntibotOnDirectInput(int ClientID) { (void)ClientID; }
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void AntibotOnCharacterTick(int ClientID) { (void)ClientID; }
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void AntibotOnHookAttach(int ClientID, bool Player) { (void)ClientID; (void)Player; }
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void AntibotOnPlayerInit(int /*ClientID*/) {}
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void AntibotOnPlayerDestroy(int /*ClientID*/) {}
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void AntibotOnSpawn(int /*ClientID*/) {}
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void AntibotOnHammerFireReloading(int /*ClientID*/) {}
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void AntibotOnHammerFire(int /*ClientID*/) {}
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void AntibotOnHammerHit(int /*ClientID*/) {}
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void AntibotOnDirectInput(int /*ClientID*/) {}
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void AntibotOnCharacterTick(int /*ClientID*/) {}
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void AntibotOnHookAttach(int /*ClientID*/, bool /*Player*/) {}
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void AntibotOnEngineTick(void) {}
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void AntibotOnEngineClientJoin(int ClientID, bool Sixup) { (void)ClientID; (void)Sixup; }
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void AntibotOnEngineClientDrop(int ClientID, const char *pReason) { (void)ClientID; (void)pReason; }
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void AntibotOnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags) { (void)ClientID; (void)pData; (void)Size; (void)Flags; }
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void AntibotOnEngineClientJoin(int /*ClientID*/, bool /*Sixup*/) {}
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void AntibotOnEngineClientDrop(int /*ClientID*/, const char * /*pReason*/) {}
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void AntibotOnEngineClientMessage(int /*ClientID*/, const void * /*pData*/, int /*Size*/, int /*Flags*/) {}
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}
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@ -52,6 +52,7 @@
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#include <windows.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <fcntl.h>
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#include <direct.h>
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#include <errno.h>
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@ -3335,8 +3336,8 @@ int os_is_winxp_or_lower(void)
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mem_zero(&ver, sizeof(OSVERSIONINFO));
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ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&ver);
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return ver.dwMajorVersion < WINXP_MAJOR
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|| (ver.dwMajorVersion == WINXP_MAJOR && ver.dwMinorVersion <= WINXP_MINOR);
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return ver.dwMajorVersion < WINXP_MAJOR ||
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(ver.dwMajorVersion == WINXP_MAJOR && ver.dwMinorVersion <= WINXP_MINOR);
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#else
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return 0;
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#endif
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@ -3651,7 +3651,7 @@ static void ParseVersionString(const GLubyte* pStr, int& VersionMajor, int& Vers
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char aCurNumberStr[32];
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size_t CurNumberStrLen = 0;
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size_t TotalNumbersPassed = 0;
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int aNumbers[3] = { 0, };
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int aNumbers[3] = { 0 };
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bool LastWasNumber = false;
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while(*pStr && TotalNumbersPassed < 3)
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{
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@ -1380,8 +1380,8 @@ void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData,
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CServerInfo Info = {0};
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int SavedType = SavedServerInfoType(RawType);
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if((SavedType == SERVERINFO_64_LEGACY || SavedType == SERVERINFO_EXTENDED)
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&& pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type)
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if((SavedType == SERVERINFO_64_LEGACY || SavedType == SERVERINFO_EXTENDED) &&
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pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type)
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{
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Info = pEntry->m_Info;
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}
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@ -2527,8 +2527,8 @@ void CClient::PumpNetwork()
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
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}
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if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITING && m_DummyConnected
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&& m_NetClient[CLIENT_DUMMY].State() == NETSTATE_OFFLINE)
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if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITING && m_DummyConnected &&
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m_NetClient[CLIENT_DUMMY].State() == NETSTATE_OFFLINE)
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{
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DummyDisconnect(0);
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char aBuf[256];
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@ -3219,9 +3219,9 @@ void CClient::Run()
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bool IsRenderActive = (g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen());
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if(IsRenderActive
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&& (!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle())
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&& (!g_Config.m_GfxRefreshRate || (time_freq() / (int64)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
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if(IsRenderActive &&
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(!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle()) &&
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(!g_Config.m_GfxRefreshRate || (time_freq() / (int64)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
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{
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m_RenderFrames++;
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@ -2,6 +2,8 @@
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#define ENGINE_CLIENT_DEMOEDIT_H
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#include <engine/client/http.h>
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#include <engine/shared/demo.h>
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#include <engine/shared/snapshot.h>
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#define CONNECTLINK "ddnet:"
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@ -2091,8 +2091,7 @@ int CGraphics_Threaded::Init()
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0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
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0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
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0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
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0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
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};
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0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff};
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m_InvalidTexture = LoadTextureRaw(4,4,CImageInfo::FORMAT_RGBA,s_aNullTextureData,CImageInfo::FORMAT_RGBA,TEXLOAD_NORESAMPLE);
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return 0;
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@ -18,12 +18,11 @@ const double g_aSpeeds[] = {0.1, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 2.0, 3.0, 4.0,
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typedef bool (*DEMOFUNC_FILTER)(const void *pData, int DataSize, void *pUser);
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// TODO: Properly extend demo format using uuids
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static const CUuid SHA256_EXTENSION = {{
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// "6be6da4a-cebd-380c-9b5b-1289c842d780"
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// "demoitem-sha256@ddnet.tw"
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static const CUuid SHA256_EXTENSION = {{
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0x6b, 0xe6, 0xda, 0x4a, 0xce, 0xbd, 0x38, 0x0c,
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0x9b, 0x5b, 0x12, 0x89, 0xc8, 0x42, 0xd7, 0x80
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}};
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0x9b, 0x5b, 0x12, 0x89, 0xc8, 0x42, 0xd7, 0x80}};
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struct CDemoHeader
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{
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3
src/engine/external/.clang-format
vendored
Normal file
3
src/engine/external/.clang-format
vendored
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DisableFormat: true
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# clang-format bug: still sorts includes even if disabled
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SortIncludes: false
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@ -18,9 +18,6 @@ protected:
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public:
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IInterface() : m_pKernel(0) {}
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virtual ~IInterface() {}
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//virtual unsigned InterfaceID() = 0;
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//virtual const char *InterfaceName() = 0;
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};
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#define MACRO_INTERFACE(Name, ver) \
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static const char *InterfaceName() { return Name; } \
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private:
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//virtual unsigned InterfaceID() { return INTERFACE_ID; }
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//virtual const char *InterfaceName() { return name; }
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// This kernel thingie makes the structure very flat and basiclly singletons.
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// I'm not sure if this is a good idea but it works for now.
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class IKernel
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@ -4,6 +4,7 @@
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#define ENGINE_SERVER_REGISTER_H
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#include <engine/masterserver.h>
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#include <engine/shared/network.h>
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class CRegister
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{
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@ -3,6 +3,8 @@
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#ifndef GAME_CLIENT_ANIMSTATE_H
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#define GAME_CLIENT_ANIMSTATE_H
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#include <game/generated/client_data.h>
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class CAnimState
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{
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CAnimKeyframe m_Body;
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@ -4,6 +4,7 @@
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#define GAME_CLIENT_COMPONENTS_GHOST_H
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#include <game/client/component.h>
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#include <game/client/components/menus.h>
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enum
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{
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@ -3,6 +3,8 @@
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#ifndef GAME_EXTRAINFO_H
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#define GAME_EXTRAINFO_H
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#include <game/generated/protocol.h>
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#include <base/vmath.h>
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bool UseExtraInfo(const CNetObj_Projectile *pProj);
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@ -117,9 +117,9 @@ void CGun::Snap(int SnappingClient)
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CCharacter *Char = GameServer()->GetPlayerChar(SnappingClient);
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if(SnappingClient > -1 && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == -1
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|| GameServer()->m_apPlayers[SnappingClient]->IsPaused())
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&& GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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if(SnappingClient > -1 && (GameServer()->m_apPlayers[SnappingClient]->GetTeam() == -1 ||
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GameServer()->m_apPlayers[SnappingClient]->IsPaused()) &&
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GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID != SPEC_FREEVIEW)
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Char = GameServer()->GetPlayerChar(GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID);
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int Tick = (Server()->Tick()%Server()->TickSpeed())%11;
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@ -3,6 +3,8 @@
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#ifndef GAME_SERVER_ENTITIES_PROJECTILE_H
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#define GAME_SERVER_ENTITIES_PROJECTILE_H
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#include <game/server/entity.h>
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class CProjectile : public CEntity
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{
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public:
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@ -21,6 +21,8 @@
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#include "player.h"
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#include "teehistorian.h"
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#include <memory>
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#ifdef _MSC_VER
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typedef __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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@ -1,8 +1,8 @@
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#include "teehistorian.h"
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#include <engine/shared/config.h>
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#include <engine/shared/snapshot.h>
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#include <engine/shared/json.h>
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#include <engine/shared/snapshot.h>
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#include <game/gamecore.h>
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static const char TEEHISTORIAN_NAME[] = "teehistorian@ddnet.tw";
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Write(pData, DataSize);
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}
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void CTeeHistorian::BeginTick(int Tick)
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{
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dbg_assert(m_State == STATE_START || m_State == STATE_BEFORE_TICK, "invalid teehistorian state");
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@ -49,8 +49,7 @@ protected:
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0x01, 0x23, 0x45, 0x67, 0x89, 0x01, 0x23, 0x45, 0x67, 0x89,
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0x01, 0x23, 0x45, 0x67, 0x89, 0x01, 0x23, 0x45, 0x67, 0x89,
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0x01, 0x23, 0x45, 0x67, 0x89, 0x01, 0x23, 0x45, 0x67, 0x89,
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0x01, 0x23,
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}};
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0x01, 0x23}};
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mem_zero(&m_GameInfo, sizeof(m_GameInfo));
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@ -349,8 +348,7 @@ TEST_F(TeeHistorian, DDNetVersion)
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};
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CUuid ConnectionID = {
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0xfb, 0x13, 0xa5, 0x76, 0xd3, 0x5f, 0x48, 0x93,
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0xb8, 0x15, 0xee, 0xdc, 0x6d, 0x98, 0x01, 0x5b,
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};
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0xb8, 0x15, 0xee, 0xdc, 0x6d, 0x98, 0x01, 0x5b};
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m_TH.RecordDDNetVersion(0, ConnectionID, 13010, "DDNet 13.1 (3623f5e4cd184556)");
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m_TH.RecordDDNetVersionOld(1, 13010);
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Finish();
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@ -456,8 +454,7 @@ TEST_F(TeeHistorian, SaveSuccess)
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CUuid SaveID = {
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0xfb, 0x13, 0xa5, 0x76, 0xd3, 0x5f, 0x48, 0x93,
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0xb8, 0x15, 0xee, 0xdc, 0x6d, 0x98, 0x01, 0x5b,
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};
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0xb8, 0x15, 0xee, 0xdc, 0x6d, 0x98, 0x01, 0x5b};
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const char *pTeamSave = "2\tH.\nll0";
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m_TH.RecordTeamSaveSuccess(21, SaveID, pTeamSave);
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Finish();
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@ -503,8 +500,7 @@ TEST_F(TeeHistorian, LoadSuccess)
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CUuid SaveID = {
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0xfb, 0x13, 0xa5, 0x76, 0xd3, 0x5f, 0x48, 0x93,
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0xb8, 0x15, 0xee, 0xdc, 0x6d, 0x98, 0x01, 0x5b,
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};
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0xb8, 0x15, 0xee, 0xdc, 0x6d, 0x98, 0x01, 0x5b};
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const char *pTeamSave = "2\tH.\nll0";
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m_TH.RecordTeamLoadSuccess(21, SaveID, pTeamSave);
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Finish();
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