diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 001b73fe2..9d136bb13 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -853,7 +853,7 @@ void CCharacter::TickDeferred() // Some sounds are triggered client-side for the acting player (or for all players on Sixup) // so we need to avoid duplicating them - CClientMask TeamMaskExceptSelfAndSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX); + CClientMask TeamMaskExceptSelfAndSixup = Teams()->TeamMask(Team(), CID, CID, CGameContext::FLAG_SIX); // Some are triggered client-side but only on Sixup CClientMask TeamMaskExceptSixup = Teams()->TeamMask(Team(), -1, CID, CGameContext::FLAG_SIX);