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Use enum for teams (Closed #8306)
This commit is contained in:
parent
43c03c4d54
commit
0b6bb8287a
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@ -4,9 +4,12 @@ import network
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from datatypes import EmitDefinition, EmitTypeDeclaration
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def create_enum_table(names, num):
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def create_enum_table(names, num, start = 0):
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lines = []
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lines += ["enum", "{"]
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if len(names) > 0 and start != 0:
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lines += [f"\t{names[0]} = {start},"]
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names = names[1:]
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for name in names:
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lines += [f"\t{name},"]
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lines += [f"\t{num}", "};"]
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@ -48,7 +51,7 @@ def gen_network_header():
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print(network.RawHeader)
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for e in network.Enums:
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for line in create_enum_table([f"{e.name}_{v}" for v in e.values], f'NUM_{e.name}S'): # pylint: disable=no-member
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for line in create_enum_table([f"{e.name}_{v}" for v in e.values], f'NUM_{e.name}S', e.start): # pylint: disable=no-member
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print(line)
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print("")
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@ -196,9 +196,10 @@ class Object:
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pass
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class Enum:
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def __init__(self, name, values):
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def __init__(self, name, values, start = 0):
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self.name = name
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self.values = values
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self.start = start
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class Flags:
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def __init__(self, name, values):
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@ -49,6 +49,7 @@ Emoticons = ["OOP", "EXCLAMATION", "HEARTS", "DROP", "DOTDOT", "MUSIC", "SORRY",
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Powerups = ["HEALTH", "ARMOR", "WEAPON", "NINJA", "ARMOR_SHOTGUN", "ARMOR_GRENADE", "ARMOR_NINJA", "ARMOR_LASER"]
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Authed = ["NO", "HELPER", "MOD", "ADMIN"]
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EntityClasses = ["PROJECTILE", "DOOR", "DRAGGER_WEAK", "DRAGGER_NORMAL", "DRAGGER_STRONG", "GUN_NORMAL", "GUN_EXPLOSIVE", "GUN_FREEZE", "GUN_UNFREEZE", "LIGHT", "PICKUP"]
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Teams = ["ALL", "SPECTATORS", "RED", "BLUE", "WHISPER_SEND", "WHISPER_RECV"]
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RawHeader = '''
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#include <engine/shared/teehistorian_ex.h>
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@ -60,10 +61,6 @@ enum
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enum
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{
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TEAM_SPECTATORS=-1,
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TEAM_RED,
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TEAM_BLUE,
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FLAG_MISSING=-3,
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FLAG_ATSTAND,
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FLAG_TAKEN,
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@ -87,6 +84,7 @@ Enums = [
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Enum("LASERTYPE", LaserTypes),
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Enum("LASERDRAGGERTYPE", DraggerTypes),
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Enum("LASERGUNTYPE", GunTypes),
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Enum("TEAM", Teams, -2),
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]
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Flags = [
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@ -815,14 +815,14 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
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pCurrentLine->m_NameColor = TEAM_BLUE;
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}
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if(Team == 2) // whisper send
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if(Team == TEAM_WHISPER_SEND)
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{
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str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "→ %s", LineAuthor.m_aName);
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pCurrentLine->m_NameColor = TEAM_BLUE;
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pCurrentLine->m_Highlighted = false;
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Highlighted = false;
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}
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else if(Team == 3) // whisper recv
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else if(Team == TEAM_WHISPER_RECV)
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{
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str_format(pCurrentLine->m_aName, sizeof(pCurrentLine->m_aName), "← %s", LineAuthor.m_aName);
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pCurrentLine->m_NameColor = TEAM_RED;
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@ -894,7 +894,7 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
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}
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}
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}
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else if(Team != 2)
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else if(Team != TEAM_WHISPER_SEND)
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{
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if(Now - m_aLastSoundPlayed[CHAT_CLIENT] >= time_freq() * 3 / 10)
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{
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@ -1052,7 +1052,7 @@ void CGameContext::AttemptJoinTeam(int ClientId, int Team)
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str_format(aBuf, sizeof(aBuf), "'%s' joined team %d",
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Server()->ClientName(pPlayer->GetCid()),
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Team);
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SendChat(-1, CGameContext::CHAT_ALL, aBuf);
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SendChat(-1, TEAM_ALL, aBuf);
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pPlayer->m_Last_Team = Server()->Tick();
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if(m_pController->Teams().IsPractice(Team))
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@ -1286,7 +1286,7 @@ void CGameContext::ConMe(IConsole::IResult *pResult, void *pUserData)
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pSelf->Server()->ClientName(pResult->m_ClientId),
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pResult->GetString(0));
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if(g_Config.m_SvSlashMe)
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pSelf->SendChat(-2, CGameContext::CHAT_ALL, aBuf, pResult->m_ClientId);
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pSelf->SendChat(-2, TEAM_ALL, aBuf, pResult->m_ClientId);
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else
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pSelf->Console()->Print(
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IConsole::OUTPUT_LEVEL_STANDARD,
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@ -1552,7 +1552,7 @@ void CGameContext::ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
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const char *pName = pSelf->Server()->ClientName(pResult->m_ClientId);
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str_time(Time, TIME_HOURS, aBufTime, sizeof(aBufTime));
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str_format(aBuf, sizeof(aBuf), "%s\'s current race time is %s", pName, aBufTime);
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pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf, pResult->m_ClientId);
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pSelf->SendChat(-1, TEAM_ALL, aBuf, pResult->m_ClientId);
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}
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void CGameContext::ConTime(IConsole::IResult *pResult, void *pUserData)
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@ -95,7 +95,7 @@ void CGameContext::ConKillPlayer(IConsole::IResult *pResult, void *pUserData)
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str_format(aBuf, sizeof(aBuf), "%s was killed by %s",
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pSelf->Server()->ClientName(Victim),
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pSelf->Server()->ClientName(pResult->m_ClientId));
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pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
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pSelf->SendChat(-1, TEAM_ALL, aBuf);
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}
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}
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@ -489,7 +489,7 @@ void CGameContext::VoteMute(const NETADDR *pAddr, int Secs, const char *pReason,
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else
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str_format(aBuf, sizeof(aBuf), "'%s' banned '%s' for %d seconds from voting",
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Server()->ClientName(AuthedId), pDisplayName, Secs);
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SendChat(-1, CHAT_ALL, aBuf);
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SendChat(-1, TEAM_ALL, aBuf);
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}
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bool CGameContext::VoteUnmute(const NETADDR *pAddr, const char *pDisplayName, int AuthedId)
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@ -562,7 +562,7 @@ void CGameContext::Mute(const NETADDR *pAddr, int Secs, const char *pDisplayName
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str_format(aBuf, sizeof(aBuf), "'%s' has been muted for %d seconds (%s)", pDisplayName, Secs, pReason);
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else
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str_format(aBuf, sizeof(aBuf), "'%s' has been muted for %d seconds", pDisplayName, Secs);
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SendChat(-1, CHAT_ALL, aBuf);
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SendChat(-1, TEAM_ALL, aBuf);
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}
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void CGameContext::ConVoteMute(IConsole::IResult *pResult, void *pUserData)
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@ -764,10 +764,10 @@ void CGameContext::ConModerate(IConsole::IResult *pResult, void *pUserData)
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pPlayer->m_Moderating = !pPlayer->m_Moderating;
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if(!HadModerator && pPlayer->m_Moderating)
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pSelf->SendChat(-1, CHAT_ALL, "Server kick/spec votes will now be actively moderated.", 0);
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pSelf->SendChat(-1, TEAM_ALL, "Server kick/spec votes will now be actively moderated.", 0);
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if(!pSelf->PlayerModerating())
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pSelf->SendChat(-1, CHAT_ALL, "Server kick/spec votes are no longer actively moderated.", 0);
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pSelf->SendChat(-1, TEAM_ALL, "Server kick/spec votes are no longer actively moderated.", 0);
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if(pPlayer->m_Moderating)
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pSelf->SendChatTarget(pResult->m_ClientId, "Active moderator mode enabled for you.");
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@ -822,7 +822,7 @@ void CGameContext::ConFreezeHammer(IConsole::IResult *pResult, void *pUserData)
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "'%s' got freeze hammer!",
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pSelf->Server()->ClientName(Victim));
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pSelf->SendChat(-1, CHAT_ALL, aBuf);
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pSelf->SendChat(-1, TEAM_ALL, aBuf);
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pChr->m_FreezeHammer = true;
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}
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@ -840,7 +840,7 @@ void CGameContext::ConUnFreezeHammer(IConsole::IResult *pResult, void *pUserData
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "'%s' lost freeze hammer!",
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pSelf->Server()->ClientName(Victim));
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pSelf->SendChat(-1, CHAT_ALL, aBuf);
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pSelf->SendChat(-1, TEAM_ALL, aBuf);
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pChr->m_FreezeHammer = false;
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}
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@ -534,7 +534,7 @@ void CGameContext::CallVote(int ClientId, const char *pDesc, const char *pCmd, c
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if(!pPlayer)
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return;
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SendChat(-1, CGameContext::CHAT_ALL, pChatmsg, -1, CHAT_SIX);
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SendChat(-1, TEAM_ALL, pChatmsg, -1, CHAT_SIX);
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if(!pSixupDesc)
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pSixupDesc = pDesc;
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@ -601,9 +601,9 @@ void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText, in
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}
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else
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str_format(aBuf, sizeof(aBuf), "*** %s", aText);
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, Team != CHAT_ALL ? "teamchat" : "chat", aBuf);
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, Team != TEAM_ALL ? "teamchat" : "chat", aBuf);
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if(Team == CHAT_ALL)
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if(Team == TEAM_ALL)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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@ -646,16 +646,16 @@ void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText, in
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{
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if(m_apPlayers[i] != 0)
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{
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if(Team == CHAT_SPEC)
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if(Team == TEAM_SPECTATORS)
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{
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if(m_apPlayers[i]->GetTeam() == CHAT_SPEC)
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if(m_apPlayers[i]->GetTeam() == TEAM_SPECTATORS)
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{
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_NORECORD, i);
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}
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}
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else
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{
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if(pTeams->Team(i) == Team && m_apPlayers[i]->GetTeam() != CHAT_SPEC)
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if(pTeams->Team(i) == Team && m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
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{
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_NORECORD, i);
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}
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@ -1033,14 +1033,14 @@ void CGameContext::OnTick()
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// abort the kick-vote on player-leave
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if(m_VoteEnforce == VOTE_ENFORCE_ABORT)
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{
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SendChat(-1, CGameContext::CHAT_ALL, "Vote aborted");
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SendChat(-1, TEAM_ALL, "Vote aborted");
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EndVote();
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}
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else if(m_VoteEnforce == VOTE_ENFORCE_CANCEL)
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{
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "'%s' canceled their vote", Server()->ClientName(m_VoteCreator));
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SendChat(-1, CGameContext::CHAT_ALL, aBuf);
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SendChat(-1, TEAM_ALL, aBuf);
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EndVote();
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}
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else
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@ -1169,7 +1169,7 @@ void CGameContext::OnTick()
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Console()->ExecuteLine(m_aVoteCommand);
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Server()->SetRconCid(IServer::RCON_CID_SERV);
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, "Vote passed", -1, CHAT_SIX);
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SendChat(-1, TEAM_ALL, "Vote passed", -1, CHAT_SIX);
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if(m_apPlayers[m_VoteCreator] && !IsKickVote() && !IsSpecVote())
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m_apPlayers[m_VoteCreator]->m_LastVoteCall = 0;
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@ -1177,22 +1177,22 @@ void CGameContext::OnTick()
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else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN)
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{
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Console()->ExecuteLine(m_aVoteCommand, m_VoteEnforcer);
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SendChat(-1, CGameContext::CHAT_ALL, "Vote passed enforced by authorized player", -1, CHAT_SIX);
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SendChat(-1, TEAM_ALL, "Vote passed enforced by authorized player", -1, CHAT_SIX);
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EndVote();
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}
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else if(m_VoteEnforce == VOTE_ENFORCE_NO_ADMIN)
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{
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, "Vote failed enforced by authorized player", -1, CHAT_SIX);
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SendChat(-1, TEAM_ALL, "Vote failed enforced by authorized player", -1, CHAT_SIX);
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}
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//else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime)
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else if(m_VoteEnforce == VOTE_ENFORCE_NO || (time_get() > m_VoteCloseTime && g_Config.m_SvVoteMajority))
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{
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EndVote();
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if(VetoStop || (m_VoteWillPass && Veto))
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SendChat(-1, CGameContext::CHAT_ALL, "Vote failed because of veto. Find an empty server instead", -1, CHAT_SIX);
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SendChat(-1, TEAM_ALL, "Vote failed because of veto. Find an empty server instead", -1, CHAT_SIX);
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else
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SendChat(-1, CGameContext::CHAT_ALL, "Vote failed", -1, CHAT_SIX);
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SendChat(-1, TEAM_ALL, "Vote failed", -1, CHAT_SIX);
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}
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else if(m_VoteUpdate)
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{
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@ -1222,7 +1222,7 @@ void CGameContext::OnTick()
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{
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const char *pLine = Server()->GetAnnouncementLine(g_Config.m_SvAnnouncementFileName);
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if(pLine)
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SendChat(-1, CGameContext::CHAT_ALL, pLine);
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SendChat(-1, TEAM_ALL, pLine);
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}
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for(auto &Switcher : Switchers())
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@ -2103,9 +2103,9 @@ void CGameContext::OnSayNetMessage(const CNetMsg_Cl_Say *pMsg, int ClientId, con
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int GameTeam = GetDDRaceTeam(pPlayer->GetCid());
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if(Team)
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Team = ((pPlayer->GetTeam() == TEAM_SPECTATORS) ? CHAT_SPEC : GameTeam);
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Team = ((pPlayer->GetTeam() == TEAM_SPECTATORS) ? TEAM_SPECTATORS : GameTeam);
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else
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Team = CHAT_ALL;
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Team = TEAM_ALL;
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if(pMsg->m_pMessage[0] == '/')
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{
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@ -2585,7 +2585,7 @@ void CGameContext::OnChangeInfoNetMessage(const CNetMsg_Cl_ChangeInfo *pMsg, int
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char aChatText[256];
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str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientId));
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SendChat(-1, CGameContext::CHAT_ALL, aChatText);
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SendChat(-1, TEAM_ALL, aChatText);
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// reload scores
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Score()->PlayerData(ClientId)->Reset();
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@ -3126,7 +3126,7 @@ void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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pSelf->SendChat(-1, CGameContext::CHAT_ALL, pResult->GetString(0));
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pSelf->SendChat(-1, TEAM_ALL, pResult->GetString(0));
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}
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void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData)
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@ -3156,7 +3156,7 @@ void CGameContext::ConSetTeamAll(IConsole::IResult *pResult, void *pUserData)
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "All players were moved to the %s", pSelf->m_pController->GetTeamName(Team));
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pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
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pSelf->SendChat(-1, TEAM_ALL, aBuf);
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for(auto &pPlayer : pSelf->m_apPlayers)
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if(pPlayer)
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@ -4564,7 +4564,7 @@ void CGameContext::WhisperId(int ClientId, int VictimId, const char *pMessage)
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else if(GetClientVersion(ClientId) >= VERSION_DDNET_WHISPER)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = CHAT_WHISPER_SEND;
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Msg.m_Team = TEAM_WHISPER_SEND;
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Msg.m_ClientId = VictimId;
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Msg.m_pMessage = aCensoredMessage;
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if(g_Config.m_SvDemoChat)
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@ -4591,7 +4591,7 @@ void CGameContext::WhisperId(int ClientId, int VictimId, const char *pMessage)
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else if(GetClientVersion(VictimId) >= VERSION_DDNET_WHISPER)
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{
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CNetMsg_Sv_Chat Msg2;
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Msg2.m_Team = CHAT_WHISPER_RECV;
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Msg2.m_Team = TEAM_WHISPER_RECV;
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Msg2.m_ClientId = ClientId;
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Msg2.m_pMessage = aCensoredMessage;
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if(g_Config.m_SvDemoChat)
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@ -248,13 +248,6 @@ public:
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enum
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{
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CHAT_ALL = -2,
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CHAT_SPEC = -1,
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CHAT_RED = 0,
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CHAT_BLUE = 1,
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CHAT_WHISPER_SEND = 2,
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CHAT_WHISPER_RECV = 3,
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CHAT_SIX = 1 << 0,
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CHAT_SIXUP = 1 << 1,
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};
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@ -410,7 +410,7 @@ void IGameController::OnPlayerDisconnect(class CPlayer *pPlayer, const char *pRe
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str_format(aBuf, sizeof(aBuf), "'%s' has left the game (%s)", Server()->ClientName(ClientId), pReason);
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else
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str_format(aBuf, sizeof(aBuf), "'%s' has left the game", Server()->ClientName(ClientId));
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GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf, -1, CGameContext::CHAT_SIX);
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GameServer()->SendChat(-1, TEAM_ALL, aBuf, -1, CGameContext::CHAT_SIX);
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str_format(aBuf, sizeof(aBuf), "leave player='%d:%s'", ClientId, Server()->ClientName(ClientId));
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GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "game", aBuf);
|
||||
|
@ -722,7 +722,7 @@ void IGameController::DoTeamChange(CPlayer *pPlayer, int Team, bool DoChatMsg)
|
|||
if(DoChatMsg)
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), "'%s' joined the %s", Server()->ClientName(ClientId), GameServer()->m_pController->GetTeamName(Team));
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf);
|
||||
}
|
||||
|
||||
str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' m_Team=%d", ClientId, Server()->ClientName(ClientId), Team);
|
||||
|
|
|
@ -127,7 +127,7 @@ void CGameControllerDDRace::OnPlayerConnect(CPlayer *pPlayer)
|
|||
{
|
||||
char aBuf[512];
|
||||
str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientId), GetTeamName(pPlayer->GetTeam()));
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf, -1, CGameContext::CHAT_SIX);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf, -1, CGameContext::CHAT_SIX);
|
||||
|
||||
GameServer()->SendChatTarget(ClientId, "DDraceNetwork Mod. Version: " GAME_VERSION);
|
||||
GameServer()->SendChatTarget(ClientId, "please visit DDNet.org or say /info and make sure to read our /rules");
|
||||
|
@ -142,7 +142,7 @@ void CGameControllerDDRace::OnPlayerDisconnect(CPlayer *pPlayer, const char *pRe
|
|||
IGameController::OnPlayerDisconnect(pPlayer, pReason);
|
||||
|
||||
if(!GameServer()->PlayerModerating() && WasModerator)
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, "Server kick/spec votes are no longer actively moderated.");
|
||||
GameServer()->SendChat(-1, TEAM_ALL, "Server kick/spec votes are no longer actively moderated.");
|
||||
|
||||
if(g_Config.m_SvTeam != SV_TEAM_FORCED_SOLO)
|
||||
Teams().SetForceCharacterTeam(ClientId, TEAM_FLOCK);
|
||||
|
|
|
@ -212,7 +212,7 @@ void CGameWorld::Tick()
|
|||
if(!m_Paused)
|
||||
{
|
||||
if(GameServer()->m_pController->IsForceBalanced())
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, "Teams have been balanced");
|
||||
GameServer()->SendChat(-1, TEAM_ALL, "Teams have been balanced");
|
||||
|
||||
// update all objects
|
||||
for(int i = 0; i < NUM_ENTTYPES; i++)
|
||||
|
|
|
@ -183,7 +183,7 @@ void CPlayer::Tick()
|
|||
GameServer()->SendChatTarget(m_ClientId, "Active moderator mode disabled because you are afk.");
|
||||
|
||||
if(!GameServer()->PlayerModerating())
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, "Server kick/spec votes are no longer actively moderated.");
|
||||
GameServer()->SendChat(-1, TEAM_ALL, "Server kick/spec votes are no longer actively moderated.");
|
||||
}
|
||||
|
||||
// do latency stuff
|
||||
|
@ -213,7 +213,7 @@ void CPlayer::Tick()
|
|||
|
||||
char aBuf[512];
|
||||
str_format(aBuf, sizeof(aBuf), "'%s' would have timed out, but can use timeout protection now", Server()->ClientName(m_ClientId));
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf);
|
||||
Server()->ResetNetErrorString(m_ClientId);
|
||||
}
|
||||
|
||||
|
@ -799,7 +799,7 @@ int CPlayer::Pause(int State, bool Force)
|
|||
if(g_Config.m_SvPauseMessages)
|
||||
{
|
||||
str_format(aBuf, sizeof(aBuf), (State > PAUSE_NONE) ? "'%s' speced" : "'%s' resumed", Server()->ClientName(m_ClientId));
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -829,7 +829,7 @@ int CPlayer::ForcePause(int Time)
|
|||
{
|
||||
char aBuf[128];
|
||||
str_format(aBuf, sizeof(aBuf), "'%s' was force-paused for %ds", Server()->ClientName(m_ClientId), Time);
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf);
|
||||
}
|
||||
|
||||
return Pause(PAUSE_SPEC, true);
|
||||
|
@ -885,7 +885,7 @@ void CPlayer::ProcessScoreResult(CScorePlayerResult &Result)
|
|||
if(GameServer()->ProcessSpamProtection(m_ClientId) && PrimaryMessage)
|
||||
break;
|
||||
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aMessage, -1);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aMessage, -1);
|
||||
PrimaryMessage = false;
|
||||
}
|
||||
break;
|
||||
|
@ -924,7 +924,7 @@ void CPlayer::ProcessScoreResult(CScorePlayerResult &Result)
|
|||
str_format(aBuf, sizeof(aBuf),
|
||||
"Happy DDNet birthday to %s for finishing their first map %d year%s ago!",
|
||||
Server()->ClientName(m_ClientId), Birthday, Birthday > 1 ? "s" : "");
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf, m_ClientId);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf, m_ClientId);
|
||||
str_format(aBuf, sizeof(aBuf),
|
||||
"Happy DDNet birthday, %s!\nYou have finished your first map exactly %d year%s ago!",
|
||||
Server()->ClientName(m_ClientId), Birthday, Birthday > 1 ? "s" : "");
|
||||
|
|
|
@ -28,7 +28,7 @@ void CGameTeams::Reset()
|
|||
SendTeamsState(i);
|
||||
}
|
||||
|
||||
for(int i = 0; i < NUM_TEAMS; ++i)
|
||||
for(int i = 0; i < NUM_DDRACE_TEAMS; ++i)
|
||||
{
|
||||
m_aTeamState[i] = TEAMSTATE_EMPTY;
|
||||
m_aTeamLocked[i] = false;
|
||||
|
@ -680,7 +680,7 @@ void CGameTeams::OnTeamFinish(CPlayer **Players, unsigned int Size, float Time,
|
|||
char aBuf[512];
|
||||
str_format(aBuf, sizeof(aBuf), "'%s' joined team 0",
|
||||
GameServer()->Server()->ClientName(Players[i]->GetCid()));
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -706,7 +706,7 @@ void CGameTeams::OnFinish(CPlayer *Player, float Time, const char *pTimestamp)
|
|||
if(g_Config.m_SvHideScore || !g_Config.m_SvSaveWorseScores)
|
||||
GameServer()->SendChatTarget(ClientId, aBuf, CGameContext::CHAT_SIX);
|
||||
else
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf, -1., CGameContext::CHAT_SIX);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf, -1., CGameContext::CHAT_SIX);
|
||||
|
||||
float Diff = absolute(Time - pData->m_BestTime);
|
||||
|
||||
|
@ -725,7 +725,7 @@ void CGameTeams::OnFinish(CPlayer *Player, float Time, const char *pTimestamp)
|
|||
if(g_Config.m_SvHideScore || !g_Config.m_SvSaveWorseScores)
|
||||
GameServer()->SendChatTarget(ClientId, aBuf, CGameContext::CHAT_SIX);
|
||||
else
|
||||
GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf, -1, CGameContext::CHAT_SIX);
|
||||
GameServer()->SendChat(-1, TEAM_ALL, aBuf, -1, CGameContext::CHAT_SIX);
|
||||
}
|
||||
else if(pData->m_BestTime != 0) // tee has already finished?
|
||||
{
|
||||
|
@ -965,7 +965,7 @@ void CGameTeams::SwapTeamCharacters(CPlayer *pPrimaryPlayer, CPlayer *pTargetPla
|
|||
|
||||
void CGameTeams::ProcessSaveTeam()
|
||||
{
|
||||
for(int Team = 0; Team < NUM_TEAMS; Team++)
|
||||
for(int Team = 0; Team < NUM_DDRACE_TEAMS; Team++)
|
||||
{
|
||||
if(m_apSaveTeamResult[Team] == nullptr || !m_apSaveTeamResult[Team]->m_Completed)
|
||||
continue;
|
||||
|
|
|
@ -23,19 +23,19 @@ class CGameTeams
|
|||
bool m_aTeeFinished[MAX_CLIENTS];
|
||||
int m_aLastChat[MAX_CLIENTS];
|
||||
|
||||
int m_aTeamState[NUM_TEAMS];
|
||||
bool m_aTeamLocked[NUM_TEAMS];
|
||||
bool m_aTeamFlock[NUM_TEAMS];
|
||||
CClientMask m_aInvited[NUM_TEAMS];
|
||||
bool m_aPractice[NUM_TEAMS];
|
||||
std::shared_ptr<CScoreSaveResult> m_apSaveTeamResult[NUM_TEAMS];
|
||||
int m_aTeamState[NUM_DDRACE_TEAMS];
|
||||
bool m_aTeamLocked[NUM_DDRACE_TEAMS];
|
||||
bool m_aTeamFlock[NUM_DDRACE_TEAMS];
|
||||
CClientMask m_aInvited[NUM_DDRACE_TEAMS];
|
||||
bool m_aPractice[NUM_DDRACE_TEAMS];
|
||||
std::shared_ptr<CScoreSaveResult> m_apSaveTeamResult[NUM_DDRACE_TEAMS];
|
||||
uint64_t m_aLastSwap[MAX_CLIENTS]; // index is id of player who initiated swap
|
||||
bool m_aTeamSentStartWarning[NUM_TEAMS];
|
||||
bool m_aTeamSentStartWarning[NUM_DDRACE_TEAMS];
|
||||
// `m_aTeamUnfinishableKillTick` is -1 by default and gets set when a
|
||||
// team becomes unfinishable. If the team hasn't entered practice mode
|
||||
// by that time, it'll get killed to prevent people not understanding
|
||||
// the message from playing for a long time in an unfinishable team.
|
||||
int m_aTeamUnfinishableKillTick[NUM_TEAMS];
|
||||
int m_aTeamUnfinishableKillTick[NUM_DDRACE_TEAMS];
|
||||
|
||||
class CGameContext *m_pGameContext;
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ enum
|
|||
{
|
||||
TEAM_FLOCK = 0,
|
||||
TEAM_SUPER = MAX_CLIENTS,
|
||||
NUM_TEAMS = TEAM_SUPER + 1,
|
||||
NUM_DDRACE_TEAMS = TEAM_SUPER + 1,
|
||||
VANILLA_TEAM_SUPER = VANILLA_MAX_CLIENTS
|
||||
};
|
||||
|
||||
|
|
|
@ -173,9 +173,9 @@ public:
|
|||
return;
|
||||
}
|
||||
|
||||
if(pMsg->m_Team == 2) // WHISPER SEND
|
||||
if(pMsg->m_Team == TEAM_WHISPER_SEND)
|
||||
printf("%s: -> %s: %s\n", Prefix, m_pClientSnapshotHandler->m_aClients[pMsg->m_ClientId].m_aName, pMsg->m_pMessage);
|
||||
else if(pMsg->m_Team == 3) // WHISPER RECEIVE
|
||||
else if(pMsg->m_Team == TEAM_WHISPER_RECV)
|
||||
printf("%s: <- %s: %s\n", Prefix, m_pClientSnapshotHandler->m_aClients[pMsg->m_ClientId].m_aName, pMsg->m_pMessage);
|
||||
else
|
||||
printf("%s: %s: %s\n", Prefix, m_pClientSnapshotHandler->m_aClients[pMsg->m_ClientId].m_aName, pMsg->m_pMessage);
|
||||
|
|
Loading…
Reference in a new issue