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Merge pull request #7855 from Robyt3/Graphics-SetWindowParams-Cleanup
Remove unused parameter of `SetWindowParams` function
This commit is contained in:
commit
09491f2460
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@ -174,7 +174,7 @@ public:
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// gfx
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virtual void SwitchWindowScreen(int Index) = 0;
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) = 0;
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
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virtual void ToggleWindowVSync() = 0;
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virtual void Notify(const char *pTitle, const char *pMessage) = 0;
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virtual void OnWindowResize() = 0;
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@ -1459,7 +1459,7 @@ void CGraphicsBackend_SDL_GL::Maximize()
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// TODO: SDL
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}
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void CGraphicsBackend_SDL_GL::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
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void CGraphicsBackend_SDL_GL::SetWindowParams(int FullscreenMode, bool IsBorderless)
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{
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if(FullscreenMode > 0)
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{
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@ -1574,7 +1574,7 @@ bool CGraphicsBackend_SDL_GL::ResizeWindow(int w, int h, int RefreshRate)
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{
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#ifdef CONF_FAMILY_WINDOWS
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// in windows make the window windowed mode first, this prevents strange window glitches (other games probably do something similar)
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SetWindowParams(0, true, true);
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SetWindowParams(0, true);
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#endif
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SDL_DisplayMode SetMode = {};
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SDL_DisplayMode ClosestMode = {};
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@ -1586,7 +1586,7 @@ bool CGraphicsBackend_SDL_GL::ResizeWindow(int w, int h, int RefreshRate)
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#ifdef CONF_FAMILY_WINDOWS
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// now change it back to fullscreen, this will restore the above set state, bcs SDL saves fullscreen modes apart from other video modes (as of SDL 2.0.16)
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// see implementation of SDL_SetWindowDisplayMode
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SetWindowParams(1, false, true);
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SetWindowParams(1, false);
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#endif
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return true;
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}
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@ -250,7 +250,7 @@ public:
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void Minimize() override;
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void Maximize() override;
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void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) override;
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void SetWindowParams(int FullscreenMode, bool IsBorderless) override;
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bool SetWindowScreen(int Index) override;
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bool UpdateDisplayMode(int Index) override;
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int GetWindowScreen() override;
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@ -3894,10 +3894,10 @@ void CClient::SwitchWindowScreen(int Index)
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// Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged)
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if(g_Config.m_GfxFullscreen)
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{
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SetWindowParams(0, g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
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SetWindowParams(0, g_Config.m_GfxBorderless);
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if(Graphics()->SetWindowScreen(Index))
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g_Config.m_GfxScreen = Index;
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SetWindowParams(g_Config.m_GfxFullscreen, g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
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SetWindowParams(g_Config.m_GfxFullscreen, g_Config.m_GfxBorderless);
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}
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else
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{
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@ -3918,11 +3918,11 @@ void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData,
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pfnCallback(pResult, pCallbackUserData);
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}
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void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
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void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless)
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{
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g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 3);
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g_Config.m_GfxBorderless = (int)IsBorderless;
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Graphics()->SetWindowParams(FullscreenMode, IsBorderless, AllowResizing);
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Graphics()->SetWindowParams(FullscreenMode, IsBorderless);
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}
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void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
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@ -3931,7 +3931,7 @@ void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IC
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if(pSelf->Graphics() && pResult->NumArguments())
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{
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if(g_Config.m_GfxFullscreen != pResult->GetInteger(0))
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pSelf->SetWindowParams(pResult->GetInteger(0), g_Config.m_GfxBorderless, pResult->GetInteger(0) != 3);
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pSelf->SetWindowParams(pResult->GetInteger(0), g_Config.m_GfxBorderless);
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}
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else
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pfnCallback(pResult, pCallbackUserData);
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@ -3943,7 +3943,7 @@ void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData
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if(pSelf->Graphics() && pResult->NumArguments())
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{
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if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0)))
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pSelf->SetWindowParams(g_Config.m_GfxFullscreen, !g_Config.m_GfxBorderless, g_Config.m_GfxFullscreen != 3);
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pSelf->SetWindowParams(g_Config.m_GfxFullscreen, !g_Config.m_GfxBorderless);
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}
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else
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pfnCallback(pResult, pCallbackUserData);
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@ -460,7 +460,7 @@ public:
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// gfx
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void SwitchWindowScreen(int Index) override;
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void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) override;
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void SetWindowParams(int FullscreenMode, bool IsBorderless) override;
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void ToggleWindowVSync() override;
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void Notify(const char *pTitle, const char *pMessage) override;
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void OnWindowResize() override;
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@ -2618,9 +2618,9 @@ void CGraphics_Threaded::WarnPngliteIncompatibleImages(bool Warn)
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m_WarnPngliteIncompatibleImages = Warn;
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}
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void CGraphics_Threaded::SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing)
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void CGraphics_Threaded::SetWindowParams(int FullscreenMode, bool IsBorderless)
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{
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m_pBackend->SetWindowParams(FullscreenMode, IsBorderless, AllowResizing);
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m_pBackend->SetWindowParams(FullscreenMode, IsBorderless);
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CVideoMode CurMode;
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m_pBackend->GetCurrentVideoMode(CurMode, m_ScreenHiDPIScale, g_Config.m_GfxDesktopWidth, g_Config.m_GfxDesktopHeight, g_Config.m_GfxScreen);
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GotResized(CurMode.m_WindowWidth, CurMode.m_WindowHeight, CurMode.m_RefreshRate);
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@ -719,7 +719,7 @@ public:
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virtual void Minimize() = 0;
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virtual void Maximize() = 0;
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) = 0;
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
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virtual bool SetWindowScreen(int Index) = 0;
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virtual bool UpdateDisplayMode(int Index) = 0;
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virtual int GetWindowScreen() = 0;
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@ -1235,7 +1235,7 @@ public:
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void Minimize() override;
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void Maximize() override;
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void WarnPngliteIncompatibleImages(bool Warn) override;
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void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) override;
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void SetWindowParams(int FullscreenMode, bool IsBorderless) override;
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bool SetWindowScreen(int Index) override;
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void Move(int x, int y) override;
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void Resize(int w, int h, int RefreshRate) override;
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@ -275,7 +275,7 @@ public:
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int WindowHeight() const { return m_ScreenHeight / m_ScreenHiDPIScale; }
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virtual void WarnPngliteIncompatibleImages(bool Warn) = 0;
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless, bool AllowResizing) = 0;
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
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virtual bool SetWindowScreen(int Index) = 0;
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virtual bool SetVSync(bool State) = 0;
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virtual bool SetMultiSampling(uint32_t ReqMultiSamplingCount, uint32_t &MultiSamplingCountBackend) = 0;
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@ -1562,15 +1562,15 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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if(OldWindowMode != NewWindowMode)
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{
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if(NewWindowMode == 0)
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Client()->SetWindowParams(0, false, true);
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Client()->SetWindowParams(0, false);
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else if(NewWindowMode == 1)
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Client()->SetWindowParams(0, true, true);
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Client()->SetWindowParams(0, true);
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else if(NewWindowMode == 2)
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Client()->SetWindowParams(3, false, false);
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Client()->SetWindowParams(3, false);
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else if(NewWindowMode == 3)
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Client()->SetWindowParams(2, false, true);
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Client()->SetWindowParams(2, false);
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else if(NewWindowMode == 4)
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Client()->SetWindowParams(1, false, true);
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Client()->SetWindowParams(1, false);
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}
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if(Graphics()->GetNumScreens() > 1)
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