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Merge pull request #8904 from furo321/fix-force-yes
Fix `random_unfinished_map` not working with `vote yes`
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commit
0948a53648
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@ -779,7 +779,6 @@ void CGameContext::StartVote(const char *pDesc, const char *pCommand, const char
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{
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// reset votes
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m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;
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m_VoteEnforcer = -1;
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for(auto &pPlayer : m_apPlayers)
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{
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if(pPlayer)
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@ -1210,7 +1209,7 @@ void CGameContext::OnTick()
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}
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else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN)
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{
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Console()->ExecuteLine(m_aVoteCommand, m_VoteEnforcer);
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Console()->ExecuteLine(m_aVoteCommand, m_VoteCreator);
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SendChat(-1, TEAM_ALL, "Vote passed enforced by authorized player", -1, FLAG_SIX);
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EndVote();
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}
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@ -4832,7 +4831,6 @@ void CGameContext::ForceVote(int EnforcerId, bool Success)
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return;
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m_VoteEnforce = Success ? CGameContext::VOTE_ENFORCE_YES_ADMIN : CGameContext::VOTE_ENFORCE_NO_ADMIN;
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m_VoteEnforcer = EnforcerId;
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char aBuf[256];
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const char *pOption = Success ? "yes" : "no";
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@ -576,7 +576,6 @@ public:
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VOTE_TYPE_SPECTATE,
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};
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int m_VoteVictim;
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int m_VoteEnforcer;
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inline bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
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inline bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
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