style fixes and remove float cast

This commit is contained in:
Jupeyy 2018-03-12 15:43:31 +01:00
parent 5e1bee2760
commit 081057d6b9

View file

@ -343,7 +343,7 @@ CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta)
m_VersionInfo.m_State = CVersionInfo::STATE_INIT;
if (g_Config.m_ClDummy == 0)
if(g_Config.m_ClDummy == 0)
m_LastDummyConnectTime = 0;
m_ReconnectTime = 0;
@ -605,7 +605,7 @@ void CClient::OnEnterGame()
m_CurGameTick[g_Config.m_ClDummy] = 0;
m_PrevGameTick[g_Config.m_ClDummy] = 0;
if (g_Config.m_ClDummy == 0)
if(g_Config.m_ClDummy == 0)
m_LastDummyConnectTime = 0;
GameClient()->OnEnterGame();
@ -2378,7 +2378,7 @@ void CClient::Update()
m_CurGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
m_PrevGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
if (m_LastDummy2 == (bool)g_Config.m_ClDummy && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
if(m_LastDummy2 == (bool)g_Config.m_ClDummy && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
{
GameClient()->OnNewSnapshot();
Repredict = 1;
@ -2391,7 +2391,7 @@ void CClient::Update()
break;
}
if (m_LastDummy2 != (bool)g_Config.m_ClDummy)
if(m_LastDummy2 != (bool)g_Config.m_ClDummy)
{
m_LastDummy2 = g_Config.m_ClDummy;
}
@ -2716,7 +2716,7 @@ void CClient::Run()
}
// progress on dummy connect if security token handshake skipped/passed
if (m_DummySendConnInfo && !m_NetClient[1].SecurityTokenUnknown())
if(m_DummySendConnInfo && !m_NetClient[1].SecurityTokenUnknown())
{
m_DummySendConnInfo = false;
@ -2790,7 +2790,7 @@ void CClient::Run()
if((g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen())
&& (!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle())
&& (!g_Config.m_GfxRefreshRate || ((int64)((float)time_freq() / (float)g_Config.m_GfxRefreshRate)) <= Now - LastRenderTime))
&& (!g_Config.m_GfxRefreshRate || (time_freq() / (int64)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
{
m_RenderFrames++;
@ -2803,7 +2803,7 @@ void CClient::Run()
m_FpsGraph.Add(1.0f/m_RenderFrameTime, 1,1,1);
// keep the overflow time - it's used to make sure the gfx refreshrate is reached
int64 AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (int64)((float)time_freq() / (float)g_Config.m_GfxRefreshRate)) : 0;
int64 AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (time_freq() / (int64)g_Config.m_GfxRefreshRate)) : 0;
// if the value is over a second time loose, reset the additional time (drop the frames, that are lost already)
if(AdditionalTime > time_freq())
AdditionalTime = time_freq();
@ -2869,7 +2869,7 @@ void CClient::Run()
(g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive()))
{
SleepTimeInMicroSeconds = ((int64)1000000 / (int64)g_Config.m_ClRefreshRateInactive) - (Now - LastTime);
if (SleepTimeInMicroSeconds / (int64)1000 > (int64)0)
if(SleepTimeInMicroSeconds / (int64)1000 > (int64)0)
thread_sleep(SleepTimeInMicroSeconds / (int64)1000);
Slept = true;
}
@ -2931,7 +2931,7 @@ bool CClient::CtrlShiftKey(int Key, bool &Last)
Last = true;
return true;
}
else if (Last && !Input()->KeyIsPressed(Key))
else if(Last && !Input()->KeyIsPressed(Key))
Last = false;
return false;
@ -3030,15 +3030,15 @@ void CClient::AutoStatScreenshot_Cleanup()
void CClient::AutoCSV_Start()
{
if (g_Config.m_ClAutoCSV)
if(g_Config.m_ClAutoCSV)
m_AutoCSVRecycle = true;
}
void CClient::AutoCSV_Cleanup()
{
if (m_AutoCSVRecycle)
if(m_AutoCSVRecycle)
{
if (g_Config.m_ClAutoCSVMax)
if(g_Config.m_ClAutoCSVMax)
{
// clean up auto csvs
CFileCollection AutoRecord;
@ -3114,7 +3114,7 @@ void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData)
void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser)
{
if (m_DemoPlayer.IsPlaying())
if(m_DemoPlayer.IsPlaying())
{
const char *pDemoFileName = m_DemoPlayer.GetDemoFileName();
m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser);