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Remove scoreboard one-letter locales and add context to server difficulty locales
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@ -1841,7 +1841,7 @@ void CMenus::RenderDetailInfo(CUIRect View, const CServerInfo *pInfo)
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if(pInfo)
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{
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CUIRect Row;
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// Localize("Map"); Localize("Game type"); Localize("Version"); Localize("Casual"); Localize("Normal"); Localize("Difficulty"); Localize("Competitive");
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// Localize("Map"); Localize("Game type"); Localize("Version"); Localize("Casual", "Server difficulty"); Localize("Normal", "Server difficulty"); Localize("Competitive", "Server difficulty"); Localize("Difficulty");
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static CLocConstString s_aLabels[] = {
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"Map",
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"Game type",
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@ -442,8 +442,8 @@ void CMenus::RenderServerInfo(CUIRect MainView)
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GameInfo.HSplitTop(ButtonHeight, &Label, &GameInfo);
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Label.y += 2.0f;
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Difficulty"), (CurrentServerInfo.m_ServerLevel == 0) ? Localize("Casual") :
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(CurrentServerInfo.m_ServerLevel == 1 ? Localize("Normal") : Localize("Competitive")));
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Difficulty"), (CurrentServerInfo.m_ServerLevel == 0) ? Localize("Casual", "Server difficulty") :
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(CurrentServerInfo.m_ServerLevel == 1 ? Localize("Normal", "Server difficulty") : Localize("Competitive", "Server difficulty")));
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UI()->DoLabel(&Label, aBuf, ButtonHeight*ms_FontmodHeight*0.8f, CUI::ALIGN_LEFT);
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GameInfo.HSplitTop(ButtonHeight, &Label, &GameInfo);
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@ -321,10 +321,10 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.5f);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, "K", -1);
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TextRender()->Text(0, KillOffset+KillLength/2-tw/2, y+Spacing, HeadlineFontsize, Localize("K"), -1);
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TextRender()->Text(0, KillOffset+KillLength/2-tw/2, y+Spacing, HeadlineFontsize, "K", -1);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, "D", -1);
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TextRender()->Text(0, DeathOffset+DeathLength/2-tw/2, y+Spacing, HeadlineFontsize, Localize("D"), -1);
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TextRender()->Text(0, DeathOffset+DeathLength/2-tw/2, y+Spacing, HeadlineFontsize, "D", -1);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Score"), -1);
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