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Fix invalid demo cutting, Add slice highlighting
Remove option (again)
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parent
56088cb4b0
commit
0761f4a8ae
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@ -353,6 +353,20 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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FilledBar.w = 10.0f + (FilledBar.w - 10.0f) * Amount;
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FilledBar.w = 10.0f + (FilledBar.w - 10.0f) * Amount;
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FilledBar.Draw(ColorRGBA(1, 1, 1, 0.5f), IGraphics::CORNER_ALL, 5.0f);
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FilledBar.Draw(ColorRGBA(1, 1, 1, 0.5f), IGraphics::CORNER_ALL, 5.0f);
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// draw highlighting
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if(g_Config.m_ClDemoSliceBegin != -1 && g_Config.m_ClDemoSliceEnd != -1)
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{
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float RatioBegin = (g_Config.m_ClDemoSliceBegin - pInfo->m_FirstTick) / (float)TotalTicks;
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float RatioEnd = (g_Config.m_ClDemoSliceEnd - pInfo->m_FirstTick) / (float)TotalTicks;
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float Span = ((SeekBar.w - 10.0f) * RatioEnd) - ((SeekBar.w - 10.0f) * RatioBegin);
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Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1.0f, 0.0f, 0.0f, 0.25f);
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IGraphics::CQuadItem QuadItem(10.0f + SeekBar.x + (SeekBar.w - 10.0f) * RatioBegin, SeekBar.y, Span, SeekBar.h);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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// draw markers
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// draw markers
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for(int i = 0; i < pInfo->m_NumTimelineMarkers; i++)
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for(int i = 0; i < pInfo->m_NumTimelineMarkers; i++)
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{
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{
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@ -498,7 +512,10 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_SliceBeginButton;
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static CButtonContainer s_SliceBeginButton;
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if(DoButton_FontIcon(&s_SliceBeginButton, "\xEF\x8B\xB5", 0, &Button, IGraphics::CORNER_ALL))
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if(DoButton_FontIcon(&s_SliceBeginButton, "\xEF\x8B\xB5", 0, &Button, IGraphics::CORNER_ALL))
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{
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if(CurrentTick < (g_Config.m_ClDemoSliceEnd - pInfo->m_FirstTick) || g_Config.m_ClDemoSliceEnd == -1)
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Client()->DemoSliceBegin();
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Client()->DemoSliceBegin();
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}
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GameClient()->m_Tooltips.DoToolTip(&s_SliceBeginButton, &Button, Localize("Mark the beginning of a cut"));
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GameClient()->m_Tooltips.DoToolTip(&s_SliceBeginButton, &Button, Localize("Mark the beginning of a cut"));
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// slice end button
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// slice end button
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@ -506,7 +523,10 @@ void CMenus::RenderDemoPlayer(CUIRect MainView)
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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ButtonBar.VSplitLeft(ButtonbarHeight, &Button, &ButtonBar);
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static CButtonContainer s_SliceEndButton;
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static CButtonContainer s_SliceEndButton;
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if(DoButton_FontIcon(&s_SliceEndButton, "\xEF\x8B\xB6", 0, &Button, IGraphics::CORNER_ALL))
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if(DoButton_FontIcon(&s_SliceEndButton, "\xEF\x8B\xB6", 0, &Button, IGraphics::CORNER_ALL))
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{
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if(CurrentTick > (g_Config.m_ClDemoSliceBegin - pInfo->m_FirstTick) || g_Config.m_ClDemoSliceBegin == -1)
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Client()->DemoSliceEnd();
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Client()->DemoSliceEnd();
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}
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GameClient()->m_Tooltips.DoToolTip(&s_SliceEndButton, &Button, Localize("Mark the end of a cut"));
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GameClient()->m_Tooltips.DoToolTip(&s_SliceEndButton, &Button, Localize("Mark the end of a cut"));
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// slice save button
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// slice save button
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