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Add logappend setting
To append to log file instead of overwriting it. To use you can create a data/autoexec_client.cfg with: logfile "client.log" logappend 1 Enabled by default
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@ -4774,9 +4774,10 @@ int main(int argc, const char **argv)
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}
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log_set_loglevel((LEVEL)g_Config.m_Loglevel);
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const int Mode = g_Config.m_Logappend ? IOFLAG_APPEND : IOFLAG_WRITE;
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if(g_Config.m_Logfile[0])
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{
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IOHANDLE Logfile = pStorage->OpenFile(g_Config.m_Logfile, IOFLAG_WRITE, IStorage::TYPE_SAVE_OR_ABSOLUTE);
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IOHANDLE Logfile = pStorage->OpenFile(g_Config.m_Logfile, Mode, IStorage::TYPE_SAVE_OR_ABSOLUTE);
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if(Logfile)
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{
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pFutureFileLogger->Set(log_logger_file(Logfile));
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@ -170,9 +170,10 @@ int main(int argc, const char **argv)
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pConsole->Register("sv_rescue", "", CFGFLAG_SERVER, CServer::ConRescue, pConsole, "Allow /rescue command so players can teleport themselves out of freeze (setting only works in initial config)");
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log_set_loglevel((LEVEL)g_Config.m_Loglevel);
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const int Mode = g_Config.m_Logappend ? IOFLAG_APPEND : IOFLAG_WRITE;
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if(g_Config.m_Logfile[0])
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{
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IOHANDLE Logfile = pStorage->OpenFile(g_Config.m_Logfile, IOFLAG_WRITE, IStorage::TYPE_SAVE_OR_ABSOLUTE);
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IOHANDLE Logfile = pStorage->OpenFile(g_Config.m_Logfile, Mode, IStorage::TYPE_SAVE_OR_ABSOLUTE);
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if(Logfile)
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{
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pFutureFileLogger->Set(log_logger_file(Logfile));
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@ -12,6 +12,7 @@ MACRO_CONFIG_INT(PlayerCountry, player_country, -1, -1, 1000, CFGFLAG_SAVE | CFG
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MACRO_CONFIG_STR(Password, password, 32, "", CFGFLAG_CLIENT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, "Password to the server")
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MACRO_CONFIG_STR(Logfile, logfile, 128, "", CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Filename to log all output to")
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MACRO_CONFIG_INT(Loglevel, loglevel, 2, 0, 4, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Log level (0 = Error, 1 = Warn, 2 = Info, 3 = Debug, 4 = Trace)")
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MACRO_CONFIG_INT(Logappend, logappend, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Append to logfile instead of overwriting it every time")
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MACRO_CONFIG_INT(ConsoleOutputLevel, console_output_level, 0, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Adjusts the amount of information in the console")
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MACRO_CONFIG_INT(ConsoleEnableColors, console_enable_colors, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Enable colors in console output")
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MACRO_CONFIG_INT(Events, events, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT | CFGFLAG_SERVER, "Enable triggering of events, (eye emotes on some holidays in server, christmas skins in client).")
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